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Frame-pacing update
- Replaces the bursty millisecond sleep loop with a high-resolution deadline pacer at the native 60.0988 Hz SNES cadence.
- Presents GDI frames on the deadline and re-anchors after external stalls instead of emitting catch-up bursts.
- Adds live title-bar FPS plus desktop and headless benchmark telemetry.
Measured on the release build:
- Active gameplay: 60.099 visual updates/sec; 999 of 999 framebuffer intervals changed.
- Core throughput: 266.4 FPS, 3.742 ms average work, zero 16.639 ms deadline misses.
- 50-second desktop gameplay run: 60.062 FPS, with 2 long intervals out of 3,003.
- Original host comparison: 123 long intervals in only 10 seconds.
The package contains no ROM, game assets, or generated ROM-derived source. See BENCHMARKS.md in the repository and package for methodology.