Reposting from my comment on guru3d:
Looks like DLSS can load newer ver automatically if you create a 198400 folder inside C:\ProgramData\NVIDIA\NGX\models\dlss\versions, create a files folder inside there, then copy 3.7.0 nvngx_dlss.dll into it and rename to 160_E658703.bin.
(so you should have it at C:\ProgramData\NVIDIA\NGX\models\dlss\versions\198400\files\160_E658703.bin)
Finally open the C:\ProgramData\NVIDIA\NGX\models\nvngx_config.txt file in text editor and add these lines to the [dlss] section:
app_E658703 = 3.7.0
app_E658703_forced = 3.7.0
That seems to let HFW load in 3.7.0 instead of the 3.5.10 in game folder, I'm not sure if this only works for games that use the generic appID though, if the DLSS overlay shows a different id than E658703 you might need to change the filename and INI names.
(I think nvngx is also checking for this generic appID specifically even when game is providing appID though, so maybe it'll just work - might be a nicer way than needing to swap the files for every game manually)
E: seems to work for dlssg too, the config txt also mentions dlssd so probably works for RR as well, but I don't have any RR games installed atm to check with.
A powershell script/module to handle this for you can be found here: https://gist.github.com/emoose/11271bbb3b42fb3b1b0e1c83eef47c05
With that setup you can just write UpdateDLSS into powershell whenever a new DLSS version drops and point it to your downloaded nvngx_dlss.dll, and it'll handle copying/updating INI for you.
Maybe could be something worth including into ConfigTool eventually too, hmm...
(or if any other tools want to implement it feel free)
Reposting from my comment on guru3d:
A powershell script/module to handle this for you can be found here: https://gist.github.com/emoose/11271bbb3b42fb3b1b0e1c83eef47c05
With that setup you can just write
UpdateDLSSinto powershell whenever a new DLSS version drops and point it to your downloaded nvngx_dlss.dll, and it'll handle copying/updating INI for you.Maybe could be something worth including into ConfigTool eventually too, hmm...
(or if any other tools want to implement it feel free)