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Releases: empty-sekai/sekai-custom-profile-sdk

v0.3.2

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@github-actions github-actions released this 23 Jul 14:41

0.3.2 — 2026-07-23

Bug Fixes

  • register prebuilt atlas font contracts
  • use all requested prebuilt atlas pages
  • size prebuilt atlas textures to scene depth
  • mask bond honors as a composed group
  • account atlas storage by persisted bytes
  • harden browser rendering on mobile devices

v0.3.1

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@github-actions github-actions released this 22 Jul 04:58

0.3.1 — 2026-07-22

Bug Fixes

  • render authored card member overlays
  • restore live master honor progress

Features

  • add profile honor catalog rendering support

v0.3.0

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@nichinichisou0609 nichinichisou0609 released this 19 Jul 04:59
524cfd9

What's Changed

Full Changelog: v0.2.1...v0.3.0

v0.2.1

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@github-actions github-actions released this 19 Jul 03:14
5026033

v0.2.1

Editor authoring

  • Adds a worker-owned authoring document for blank creation and public-profile import.
  • Supports stable element IDs, a 150-element page limit, incremental commands, live gesture preview and commit/cancel, page operations, undo/redo, bounded checkpoints, and game-compatible JSON export.
  • Adds retained per-layer GPU preview transforms so drag and scale operations update without rebuilding geometry or resources.
  • Adds transformed authored-text hit geometry for direct canvas selection.
  • Adds optional prebuilt SDF atlas packages with explicit installation, SHA-256 page verification, origin storage, bounded page reuse, and demand-generated fallback.

Runtime fixes

  • Separates preview-transform and alpha-mask texture units so multi-element scenes remain visible.
  • Preserves compiled dynamic-program capability for imported animated profiles.
  • Preserves multiline line-indent programs across hard line breaks and long-running periodic updates.
  • Excludes trailing spaces from TMP preferred width while retaining caret advancement.
  • Resolves honor rank overlays only for bundles that actually provide them.
  • Keeps rotated and scaled text hit geometry aligned with rendered glyphs.

Changes

  • fix: preserve line-indent across hard line breaks
  • fix: exclude trailing spaces from TMP preferred width
  • fix(renderer): resolve optional honor overlays
  • feat: add game profile authoring document
  • feat(wasm): add browser authoring and prebuilt atlases

Compare v0.2.0...v0.2.1

v0.2.0

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@github-actions github-actions released this 15 Jul 10:46

0.2.0 — 2026-07-15

Bug Fixes

  • use FreeType advance for TMP glyph cursor, not Skia measure_str (renderer)
  • update macOS runners and npm package validation
  • support native release targets
  • keep culled glyphs on the SDF path

Features

  • render challenge all deck results
  • refine challenge deck rendering
  • add shared semantic profile scenes (core)
  • add stateful WebGL2 profile renderer (wasm)

v0.1.8

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@github-actions github-actions released this 22 Jun 14:09
0e81cbb

0.1.8 — 2026-06-22

Features

  • per-region localization — drive panel labels from masterdata, add Region abstraction (#11)

Performance

  • bound glyph cache with LRU eviction (sdf)

v0.1.7

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@github-actions github-actions released this 15 Jun 15:40

0.1.7 — 2026-06-15

Bug Fixes

  • export wasm factory and worker entry; document npm + CLI usage (wasm)

v0.1.6

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@github-actions github-actions released this 15 Jun 09:55

0.1.6 — 2026-06-15

Bug Fixes

  • route assets by static manifest, not first path segment (cli)

v0.1.5

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@github-actions github-actions released this 15 Jun 09:23

0.1.5 — 2026-06-15

Features

  • fetch masterdata and assets from URL prefixes (cli)

v0.1.3

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@github-actions github-actions released this 15 Jun 06:35

0.1.3 — 2026-06-15

Bug Fixes

  • correct character-level rotation direction (text)
  • correct uv2_y calibration using runtime measurement (sdf)
  • hard-clip underlay alpha in the SDF spread-band tail (sdf)
  • base text box anchor on effective vertical bounds (text)
  • use rank_match-specific overlay position for small honour (honor)
  • per-glyph scale+rotate composite order (text)

CI/CD

  • simplify release pipeline and fix changelog/pages/release steps

Chore

  • sync ranking layout improvements from upstream (ranking)

Features

  • public release of allium-renderer

Performance

  • cap downsample upscale ratio to fix large-glyph blur (sdf)