Skip to content

v0.2.1

Choose a tag to compare

@github-actions github-actions released this 19 Jul 03:14
5026033

v0.2.1

Editor authoring

  • Adds a worker-owned authoring document for blank creation and public-profile import.
  • Supports stable element IDs, a 150-element page limit, incremental commands, live gesture preview and commit/cancel, page operations, undo/redo, bounded checkpoints, and game-compatible JSON export.
  • Adds retained per-layer GPU preview transforms so drag and scale operations update without rebuilding geometry or resources.
  • Adds transformed authored-text hit geometry for direct canvas selection.
  • Adds optional prebuilt SDF atlas packages with explicit installation, SHA-256 page verification, origin storage, bounded page reuse, and demand-generated fallback.

Runtime fixes

  • Separates preview-transform and alpha-mask texture units so multi-element scenes remain visible.
  • Preserves compiled dynamic-program capability for imported animated profiles.
  • Preserves multiline line-indent programs across hard line breaks and long-running periodic updates.
  • Excludes trailing spaces from TMP preferred width while retaining caret advancement.
  • Resolves honor rank overlays only for bundles that actually provide them.
  • Keeps rotated and scaled text hit geometry aligned with rendered glyphs.

Changes

  • fix: preserve line-indent across hard line breaks
  • fix: exclude trailing spaces from TMP preferred width
  • fix(renderer): resolve optional honor overlays
  • feat: add game profile authoring document
  • feat(wasm): add browser authoring and prebuilt atlases

Compare v0.2.0...v0.2.1