Relevant Milestone: SEUT 1.2.1
Changelog
- Added #381: New scene type: Generic item. For environment items, hand items, components, etc. (Alpha 1)
- Added #402: Option for icon render in character animation scenes. (Alpha 1)
- Added #410: Button to copy icon render offset options to all scenes. (Alpha 1)
- Added: Alternative FBX import option in case normal import is broken. (Alpha 3)
- Added: Option to disable character rotation on export. This is needed for characters not based on the male / female skeleton. (Alpha 3)
- Added: Option to disable preserving GLB files on import. (Alpha 2)
- Improved: Added Planet Editor preview sphere.
- Improved: Allow material wind parameters to be set for all material techniques.
- Improved: Material definition export to
XMLnow only exports the materials used on the exported object(s). - Improved: Icon path adjustments during simultaneous export.
- Improved: Added more safeties for empty import from FBX. (Alpha 3)
- Improved: Remap materials duplicate detection. (Alpha 2)
- Improved: Changed FBX import to use GLTF as an intermediary format to fix imported objects being weirdly arranged. ASCII FBX can now also be imported through this workaround. Thanks to @quantum-unicorn for the help on this. (Alpha 1)
- Improved: Remap materials no longer remaps materials that have asset data - to enable local overrides. (Alpha 1)
- Improved: Prevent too long SubtypeIds as they can break SEUT. (Alpha 1)
- Fixed #421: Texture Conversion functionality would generate files with
.DDSextension instead of.dds. - Fixed #420: Blender 4.5 import issue.
- Fixed #418: Allow relative paths for relevant properties in 4.5 .
- Fixed #415: Character export empty scale was messed up. (Alpha 3)
- Fixed #400: Center empty SBC output was incorrect. (Alpha 1)
- Fixed #403: Broken materials on export with Blender 4.2 . (Alpha 1)
- Fixed #404: Bug with non-transparent icon background in Blender 4.2 . (Alpha 1)
- Fixed #407: Export error when user has set a custom scripts directory. (Alpha 1)
- Fixed: Planet Editor image output.
- Fixed: Material import sometimes failed when the material did not have a
NG-texture. - Fixed: Rotate character option was present in
item-type scenes. (Alpha 3) - Fixed: Error in SEUT panel display in asset browser. (Alpha 3)
- Fixed: BBOX display in Blender 4.4 . (Alpha 3)
- Fixed: Some export options were available in scene types that did not support them. (Alpha 3)
- Fixed: SEUT Asset information panel not displaying in Blender 4.3 . (Alpha 2)
- Fixed: Error when initializing scene in Blender 4.3 . (Alpha 2)
- Fixed: SEUT not setting grid scale properly when initializing a scene. (Alpha 2)
- Fixed: SEUT not being able to handle it when the BLEND file was located in the mod folder. (Alpha 2)
- Fixed: Some issues with emptys not being the correct scale. (Alpha 1)
- Fixed: Error when using QuickTool's Mirror and Apply with non-mesh objects. (Alpha 1)
Installation
Refer to the install guide.
How to Update
Manually
- Open a new, empty, file in Blender.
- Go to
Edit --> Preferences... --> Add-onsand removeModding: Space Engineers Utilities. - Click
Install...and select the newly downloadedspace_engineers_utilities_***.zip. - Re-enter the paths in the addon's preferences.
- Restart Blender.
With BAU
Closely follow the instructions inside the BAU menu, including restarting Blender after the update is complete.