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SEUT 1.2.1

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@enenra enenra released this 13 Sep 09:40
· 56 commits to master since this release
316c1fe

Relevant Milestone: SEUT 1.2.1

Changelog

  • Added #381: New scene type: Generic item. For environment items, hand items, components, etc. (Alpha 1)
  • Added #402: Option for icon render in character animation scenes. (Alpha 1)
  • Added #410: Button to copy icon render offset options to all scenes. (Alpha 1)
  • Added: Alternative FBX import option in case normal import is broken. (Alpha 3)
  • Added: Option to disable character rotation on export. This is needed for characters not based on the male / female skeleton. (Alpha 3)
  • Added: Option to disable preserving GLB files on import. (Alpha 2)
  • Improved: Added Planet Editor preview sphere.
  • Improved: Allow material wind parameters to be set for all material techniques.
  • Improved: Material definition export to XML now only exports the materials used on the exported object(s).
  • Improved: Icon path adjustments during simultaneous export.
  • Improved: Added more safeties for empty import from FBX. (Alpha 3)
  • Improved: Remap materials duplicate detection. (Alpha 2)
  • Improved: Changed FBX import to use GLTF as an intermediary format to fix imported objects being weirdly arranged. ASCII FBX can now also be imported through this workaround. Thanks to @quantum-unicorn for the help on this. (Alpha 1)
  • Improved: Remap materials no longer remaps materials that have asset data - to enable local overrides. (Alpha 1)
  • Improved: Prevent too long SubtypeIds as they can break SEUT. (Alpha 1)
  • Fixed #421: Texture Conversion functionality would generate files with .DDS extension instead of .dds.
  • Fixed #420: Blender 4.5 import issue.
  • Fixed #418: Allow relative paths for relevant properties in 4.5 .
  • Fixed #415: Character export empty scale was messed up. (Alpha 3)
  • Fixed #400: Center empty SBC output was incorrect. (Alpha 1)
  • Fixed #403: Broken materials on export with Blender 4.2 . (Alpha 1)
  • Fixed #404: Bug with non-transparent icon background in Blender 4.2 . (Alpha 1)
  • Fixed #407: Export error when user has set a custom scripts directory. (Alpha 1)
  • Fixed: Planet Editor image output.
  • Fixed: Material import sometimes failed when the material did not have a NG-texture.
  • Fixed: Rotate character option was present in item-type scenes. (Alpha 3)
  • Fixed: Error in SEUT panel display in asset browser. (Alpha 3)
  • Fixed: BBOX display in Blender 4.4 . (Alpha 3)
  • Fixed: Some export options were available in scene types that did not support them. (Alpha 3)
  • Fixed: SEUT Asset information panel not displaying in Blender 4.3 . (Alpha 2)
  • Fixed: Error when initializing scene in Blender 4.3 . (Alpha 2)
  • Fixed: SEUT not setting grid scale properly when initializing a scene. (Alpha 2)
  • Fixed: SEUT not being able to handle it when the BLEND file was located in the mod folder. (Alpha 2)
  • Fixed: Some issues with emptys not being the correct scale. (Alpha 1)
  • Fixed: Error when using QuickTool's Mirror and Apply with non-mesh objects. (Alpha 1)

Installation

Refer to the install guide.

How to Update

Manually

  1. Open a new, empty, file in Blender.
  2. Go to Edit --> Preferences... --> Add-ons and remove Modding: Space Engineers Utilities.
  3. Click Install... and select the newly downloaded space_engineers_utilities_***.zip.
  4. Re-enter the paths in the addon's preferences.
  5. Restart Blender.

With BAU

Closely follow the instructions inside the BAU menu, including restarting Blender after the update is complete.