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SEUT 1.2.1-alpha.1

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@enenra enenra released this 26 Oct 15:37
· 93 commits to master since this release

This is a development release and not recommended for first-time users.

Relevant Milestone: SEUT 1.2.1

Changelog

  • Added #381: New scene type: Generic item. For environment items, hand items, components, etc. (Alpha 1)
  • Added #402: Option for icon render in character animation scenes. (Alpha 1)
  • Added #410: Button to copy icon render offset options to all scenes. (Alpha 1)
  • Improved: Changed FBX import to use GLTF as an intermediary format to fix imported objects being weirdly arranged. ASCII FBX can now also be imported through this workaround. Thanks to @quantum-unicorn for the help on this. (Alpha 1)
  • Improved: Remap materials no longer remaps materials that have asset data - to enable local overrides. (Alpha 1)
  • Improved: Prevent too long SubtypeIds as they can break SEUT. (Alpha 1)
  • Fixed #400: Center empty SBC output was incorrect. (Alpha 1)
  • Fixed #403: Broken materials on export with Blender 4.2 . (Alpha 1)
  • Fixed #404: Bug with non-transparent icon background in Blender 4.2 . (Alpha 1)
  • Fixed #407: Export error when user has set a custom scripts directory. (Alpha 1)
  • Fixed: Some issues with emptys not being the correct scale. (Alpha 1)
  • Fixed: Error when using QuickTool's Mirror and Apply with non-mesh objects. (Alpha 1)

Installation

Refer to the install guide.

How to Update

Manually

  1. Open a new, empty, file in Blender.
  2. Go to Edit --> Preferences... --> Add-ons and remove Modding: Space Engineers Utilities.
  3. Click Install... and select the newly downloaded space_engineers_utilities_***.zip.
  4. Re-enter the paths in the addon's preferences.
  5. Restart Blender.

With BAU

Closely follow the instructions inside the BAU menu, including restarting Blender after the update is complete.