Describe the bug
ERROR: get_node: Node not found: __InkRuntime
At: scene/main/node.cpp:1382.
To Reproduce
Export this project: https://github.com/lunarcloud/not-a-halloween-game/tree/inkgd
Expected behavior
To behave the same in export as editor - no find and use the static runtime node
Ink files
See "to reproduce"
Environment:
- OS: Kubuntu 19.04
- Inklecate version:(precompiled main.json)
- inkgd version: ca86352
- Godot: 3.1.1 (Standard Version)
Additional context
I tested the linux and web exports on my machine.
Describe the bug
ERROR: get_node: Node not found: __InkRuntime
At: scene/main/node.cpp:1382.
To Reproduce
Export this project: https://github.com/lunarcloud/not-a-halloween-game/tree/inkgd
Expected behavior
To behave the same in export as editor - no find and use the static runtime node
Ink files
See "to reproduce"
Environment:
Additional context
I tested the linux and web exports on my machine.