Describe the bug
When using the file selectors in the settings panel, the selected files aren't accepted. Instead, one can only set the paths directly in the text inputs.
Also, the mono selector button is missing an icon.
And mono isn't required for macOS (anymore)
To Reproduce
Try to select a mono binary, the path to inklecate, an ink file or a target file. None of the file selectors work.
The compile button requires a mono path, even for macOS where it isn't required.
Expected behavior
The selectors work and no mono is required for macOS.
Environment:
- OS: macOS 11.6.1
- Godot version: 3.3.4 vanilla
- Inklecate version: 0.9.0
- inkgd version: 0.2.1
Describe the bug
When using the file selectors in the settings panel, the selected files aren't accepted. Instead, one can only set the paths directly in the text inputs.
Also, the mono selector button is missing an icon.
And mono isn't required for macOS (anymore)
To Reproduce
Try to select a mono binary, the path to inklecate, an ink file or a target file. None of the file selectors work.
The compile button requires a mono path, even for macOS where it isn't required.
Expected behavior
The selectors work and no mono is required for macOS.
Environment: