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Art Direction

Eric Slutz edited this page Jun 11, 2026 · 1 revision

Art Direction

Blockiverse VR uses original, Quest-readable voxel art. The canonical rulesets remain the source of truth for block, item, biome, structure, menu, audio/VFX, and world vocabulary; this page records visual principles and provenance.

Direction

Use a readable, blocky, colorful voxel style with a distinct identity:

  • Softer, toy-like block edges.
  • Bright storybook explorer palette.
  • Original block names, item icons, UI panels, textures, audio, creatures, structures, and branding.
  • VR-readable contrast and silhouettes at normal headset distance.
  • No protected third-party identity, names, textures, sounds, mobs, UI, screenshots, logos, fonts, or distinctive item names.

Texture Rules

  • Block source tiles are 16x16 RGBA PNG files.
  • The runtime atlas follows the renderer expectations for the current canonical registry.
  • Use point filtering, clamp wrapping, and no mipmaps unless headset evidence proves another import profile is more readable.
  • Keep silhouettes and color families distinct enough for Quest headset validation.
  • Item icons and UI sprites should not embed text.
  • Commit Unity .meta files with texture import settings.
  • Missing or incorrectly wired block atlases should fail validation rather than falling back to unrelated temporary visuals.

Palette

Use a bright, varied palette:

  • Terrain: meadow greens, warm soil browns, cool stone grays.
  • Organic: amber timber and saturated leaf greens.
  • Glass/crystal: cyan transparent and luminous tones.
  • Resources: high-contrast dark coal, orange copper accents, pale iron accents, and later canonical resource colors.
  • Crafted blocks: warm utility browns with distinct construction marks.
  • Light sources: botanical or crafted silhouettes with warm yellow light.
  • UI: dark translucent work surfaces with green, gold, red, and blue accents.

Website Art Assets

The public website uses two generated original JPEG assets:

  • website/assets/blockiverse-hero.jpg - first-person VR voxel world, generated with a prompt for original VR voxel sandbox key art and exclusions for third-party logos, Minecraft textures/mobs, text, UI labels, and watermarks.
  • website/assets/blockiverse-coop.jpg - local co-op building scene, generated with a prompt for original multiplayer voxel key art and the same protected-reference exclusions.

The source PNGs remain in the Codex generated image directory; the website copies are JPEGs to avoid requiring Git LFS for this static site update.

Historical Provenance

Earlier committed art/audio passes were produced through deterministic scripts under scripts/art/ and scripts/audio/, with provenance recorded in the source repository before this wiki migration. Keep future source-controlled generation notes here and keep exact source paths in the pull request or issue validation notes.

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