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Art Direction
Blockiverse VR uses original, Quest-readable voxel art. The canonical rulesets remain the source of truth for block, item, biome, structure, menu, audio/VFX, and world vocabulary; this page records visual principles and provenance.
Use a readable, blocky, colorful voxel style with a distinct identity:
- Softer, toy-like block edges.
- Bright storybook explorer palette.
- Original block names, item icons, UI panels, textures, audio, creatures, structures, and branding.
- VR-readable contrast and silhouettes at normal headset distance.
- No protected third-party identity, names, textures, sounds, mobs, UI, screenshots, logos, fonts, or distinctive item names.
- Block source tiles are 16x16 RGBA PNG files.
- The runtime atlas follows the renderer expectations for the current canonical registry.
- Use point filtering, clamp wrapping, and no mipmaps unless headset evidence proves another import profile is more readable.
- Keep silhouettes and color families distinct enough for Quest headset validation.
- Item icons and UI sprites should not embed text.
- Commit Unity
.metafiles with texture import settings. - Missing or incorrectly wired block atlases should fail validation rather than falling back to unrelated temporary visuals.
Use a bright, varied palette:
- Terrain: meadow greens, warm soil browns, cool stone grays.
- Organic: amber timber and saturated leaf greens.
- Glass/crystal: cyan transparent and luminous tones.
- Resources: high-contrast dark coal, orange copper accents, pale iron accents, and later canonical resource colors.
- Crafted blocks: warm utility browns with distinct construction marks.
- Light sources: botanical or crafted silhouettes with warm yellow light.
- UI: dark translucent work surfaces with green, gold, red, and blue accents.
The public website uses two generated original JPEG assets:
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website/assets/blockiverse-hero.jpg- first-person VR voxel world, generated with a prompt for original VR voxel sandbox key art and exclusions for third-party logos, Minecraft textures/mobs, text, UI labels, and watermarks. -
website/assets/blockiverse-coop.jpg- local co-op building scene, generated with a prompt for original multiplayer voxel key art and the same protected-reference exclusions.
The source PNGs remain in the Codex generated image directory; the website copies are JPEGs to avoid requiring Git LFS for this static site update.
Earlier committed art/audio passes were produced through deterministic scripts under scripts/art/ and scripts/audio/, with provenance recorded in the source repository before this wiki migration. Keep future source-controlled generation notes here and keep exact source paths in the pull request or issue validation notes.
Blockiverse VR - original VR voxel sandbox for Meta Quest 3 / 3S - Unity 6 - © 2026 Eric Slutz - source-available / All Rights Reserved. The repository, docs/roadmap, and docs/rulesets remain the canonical source of truth.