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Discussions
Eric Slutz edited this page Jun 11, 2026
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Blockiverse VR Discussions live at https://github.com/eslutz/Blockiverse-VR/discussions.
Use Discussions for community-facing conversation that is not yet an actionable issue or pull request.
The recommended Blockiverse-specific category set is:
| Category | Purpose |
|---|---|
| Announcements | Maintainer updates, release notes, roadmap changes, known-good checkpoints, and public website/wiki changes. |
| Q&A / Support | Setup help, build questions, Quest validation questions, and support triage that may not be a repo bug yet. |
| Ideas | Feature ideas, comfort suggestions, world/gameplay concepts, and future expansion proposals before issue scope is clear. |
| Gameplay Feedback | Creative/survival loop feedback, building feel, inventory/crafting friction, world generation notes, and balance observations. |
| Quest Setup & Validation | Headset installs, hzdb, Meta XR Simulator, performance captures, controller/input behavior, and device-specific validation notes. |
| Multiplayer & Worlds | LAN hosting/joining, late join, sync behavior, world saves, structure/environment sync, and cloud-private-world planning questions. |
| Art, Audio & VFX | Original assets, prompts, atlas/readability feedback, synthesized audio cues, haptics, VFX, and website/store art feedback. |
| Show and Tell | Screenshots, builds, structures, experiments, and demos. |
Create an issue when the work is concrete and actionable:
- Reproducible bugs.
- Validation blockers.
- Scoped implementation work.
- Follow-ups that must survive beyond a discussion.
- Store, release, signing, privacy, or security tasks.
Use a discussion when the topic needs exploration first:
- Open questions.
- Early ideas.
- Troubleshooting where the root cause is unknown.
- Player-facing feedback without clear acceptance criteria.
- Community build/showcase posts.
If a discussion turns into scoped work, link the new issue back to the discussion and summarize the decision.
Blockiverse VR - original VR voxel sandbox for Meta Quest 3 / 3S - Unity 6 - © 2026 Eric Slutz - source-available / All Rights Reserved. The repository, docs/roadmap, and docs/rulesets remain the canonical source of truth.