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Game Design and Rulesets
The canonical rulesets remain in the source repository under docs/rulesets/. This page is an index and reading guide, not a duplicate source of truth.
The rulesets define the game. Existing temporary validation worlds, reduced starter registries, and old temporary block/item names are migration inputs only.
| Ruleset | Purpose |
|---|---|
| Voxel Survival and Crafting Ruleset | Survival stats, terrain/block catalog, resources, mining, tools, crafting, inventory, farming, lights, and progression. |
| Voxel Creative Ruleset | Creative overrides, inventory, placement, mining, world editing, pick block, containers, permissions, menus, and saves. |
| Voxel Survival/Crafting Game Menu Specification | VR UI principles, menu list, flows, screen specifications, actions, state models, and implementation notes. |
| Voxel Unified Save and Versioning Schema | Version taxonomy, save layout, stable IDs, registry migrations, chunks, blocks, inventory, players, environment, structures, autosave, repair, and compatibility. |
| Voxel World Environment Effects Ruleset | Time, day/night, lighting, temperature, clouds, weather, fog, snow, ice, gameplay hooks, rendering notes, and save data. |
| Voxel Biome Vegetation Ruleset | Vegetation IDs, tree models, biome profiles, templates, placement, growth, regrowth, leaf decay, harvest, and persistence. |
| Voxel Structure Generation Ruleset | Structure categories, definitions, placement, terrain fit, templates, palettes, loot, roads, degradation, and persistence. |
| Voxel Multiplayer and Networking Ruleset | Networking stack, session flow, authority, handshake, sync, block mutation, prediction/reconciliation, survival commands, avatars, persistence, voice, security, roles, and testing. |
| Voxel Audio and VFX Ruleset | Feedback events, audio buses, cue catalogs, haptics, VFX, environment feedback, multiplayer feedback, accessibility, performance, and acceptance criteria. |
| Voxel Known-Good Git Tagging Policy | Annotated kg/... checkpoint tags, creation rules, verification, recovery, and tag immutability. |
| Voxel Implementation Alignment Matrix | Migration/refactor aid for mapping old temporary vocabulary into canonical ruleset vocabulary. |
Use this page to find the right source document. When changing gameplay, save schema, menus, multiplayer, art/audio feedback, environment, structures, vegetation, or validation policy, update the relevant source file in docs/rulesets/ and mention the wiki only as the reader-facing index.
Blockiverse VR - original VR voxel sandbox for Meta Quest 3 / 3S - Unity 6 - © 2026 Eric Slutz - source-available / All Rights Reserved. The repository, docs/roadmap, and docs/rulesets remain the canonical source of truth.