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Release and Store Readiness
Blockiverse VR is preparing for Meta release channels and a Meta Horizon Store / Early Access candidate. This page is a maintainer checklist; it is not legal advice and does not replace current Meta submission requirements.
| Field | Current draft |
|---|---|
| App name | Blockiverse VR |
| Category | Games - Building / Sandbox |
| Supported devices | Meta Quest 3, Meta Quest 3S |
| Supported input | Quest Touch controllers |
| Player modes | Single player, local LAN multiplayer |
| Internet required | No for single player; local network required for LAN multiplayer |
| Voice | Meta Quest party chat; no in-app voice chat |
| Public website | https://blockiversevr.com |
| Public privacy URL | https://blockiversevr.com/privacy/ |
| Public support URL | https://blockiversevr.com/support/ |
Draft short description:
Build, mine, and explore blocky voxel worlds in VR. Play solo or grab friends for local co-op on Meta Quest.
- Confirm current Meta dashboard field requirements and image dimensions.
- Capture final screenshots on Quest 3, then Quest 3S when available.
- Capture optional trailer/gameplay video on hardware.
- Complete IARC / age-rating questionnaire.
- Complete Meta privacy/data-use declarations against final implementation.
- Configure production signing material through GitHub Actions secrets.
- Validate signed release APK from a
v*tag reachable fromorigin/main. - Upload through Meta release channels and run private testing.
- Submit only after Eric approves final product-facing work.
- App launches to an interactive state without crashing.
- New worlds and menus use canonical ruleset IDs and labels.
- App handles headset sleep, controller disconnect/reconnect, exit, and resume without corrupting local saves.
- Release builds hide placeholder/debug-only UI.
- Target frame-rate evidence is recorded for Quest 3 and Quest 3S release-candidate scenarios.
- Teleport and snap turn are available by default; smooth movement is opt-in.
- Height reset and comfort menu are reachable in VR.
- Audio does not clip and uses original cues.
- Privacy policy, support contact, data-use declarations, age-rating answers, screenshots, and listing copy are aligned.
Capture implemented, validated gameplay only:
- Boot/main interaction scene with branded startup overlay dismissed.
- Creative building with authored block textures visible.
-
survival_terrainwith caves/resources visible from normal player height. - LAN multiplayer with two players connected and session status visible.
- Comfort menu or block menu readable in headset.
Keep controller rays, debug overlays, editor gizmos, private IPs, account identifiers, and development-only UI out of final screenshots.
Release APK packaging is handled by .github/workflows/release-apk.yml after production Android signing secrets are configured. Release tags must use v* and point to commits reachable from origin/main.
The repository checklist intentionally performs no Meta Developer Dashboard action, release-channel upload, tester invite, Data Use Checkup submission, or Submit for Review action.
Blockiverse VR - original VR voxel sandbox for Meta Quest 3 / 3S - Unity 6 - © 2026 Eric Slutz - source-available / All Rights Reserved. The repository, docs/roadmap, and docs/rulesets remain the canonical source of truth.