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Game Master Screen v1.1.4
Multi-GM and socket security fixes, plus Foundry 14.369 verification.
Fixed
- With two GMs connected, only the active GM reacts to scene activation, so the screen is no longer broadcast twice and the scene playlist isn't handled twice.
- On duration expiry, only the active GM closes the screen for everyone; other GMs just close their own popout.
Security
- Socket messages are now validated against the sender id supplied by Foundry's server instead of a
senderIdinside the payload, so a player can no longer forge a GM id to show or close the screen.
Changed
- Verified compatibility with Foundry VTT 14.369.
Full Changelog: v1.1.3...v1.1.4