Repository navigation
Releases: exatrines/Oracle
Releases · exatrines/Oracle
Release list
Oracle 1.3.1
Oracle 1.3.0
Added
- Timeline overlay appearance: row width, row height, text size (px; icon size follows), background, and text color, each with a reset-to-default control. Action names can be hidden. Row direction can be left-to-right or right-to-left (right-to-left is name, time, then icon)
Changed
- Updated MirageUI
Oracle 1.2.3
Oracle 1.2.2
Oracle 1.2.1
Added
- Preview pause:
/oracle preview pausepauses or resumes a running preview. Overlay header shows Preview (paused). The live combat clock is unchanged /oracle debug: developer overlay with preview controls and a hotbar-highlight grid. Closed after reload; not in the plugin listing
Fixed
- Pad hotbar icon highlight: only the currently visible XHB set is marked (not other palettes). WXHB uses the linked set and half. Highlights follow L2/R2 hold, set changes, and Expanded Hold halves
- Missing or unusual hotbar icon IDs no longer throw when looking up a game icon (empty cell instead)
Oracle 1.2.0
Auto Load switches from Scene to Phase (boss DataIDs). Timer Sync and Phase presets are named, one per zone. Wipe no longer flips to Any while waiting for bosses; deleting the loaded timeline unloads it.
Added
- Phase Presets: one named boss DataID set per zone (visible and targetable, AND). Timelines pick a Phase or Any (zone / job only). Built-in: DSR P2 and M12S P2
- Auto Load uses Dalamud duty events (start / recommence). Wipe and clear freeze switching until recommence or zone change
- Auto Load reselects once at countdown start when out of combat
- Editor hint when a named Phase has no unconflicted Any timeline for the same zone and job
- Plugin log: Auto Load kind (duty start / restart, poll switch / unload, countdown reselect)
Changed
- Timelines with no Phase match as Any. Older scene-split files become Any; two or more Any for the same zone and job will not auto-load
- Settings: Timer Sync Presets and Phase Presets under Import; named, one zone each
- Live Auto Load match shows the spawned battle NPC name next to each DataID
- Plugin listing: auto-load by zone, job, and Phase preset
- 1.1.0 Timer Sync overrides migrate once at load, including empty lists that hide built-in rows
Fixed
- After a wipe, Auto Load no longer switches to Any while waiting for Phase bosses
- Deleting or reloading the loaded timeline unloads it so a removed file cannot start the next pull
- Phase / Timer Sync draft rows follow the selected preset; switching unnamed-zone customs no longer leaks in-progress input
Removed
- Auto Load scene filter. \SceneId\ / \SceneFilterEnabled\ in timeline JSON are ignored. AutoRecord overlay still shows the live scene
- Plugin log Scene Transition
Oracle 1.1.0
Added
- Sync cues: resync the running clock to an enemy cast start or complete, or to a status apply or remove. Each cue uses one edge (start or complete / apply or remove)
- Content Sync Presets (Settings → Import): built-in rows for Dragonsong's Reprise, The Omega Protocol, Futures Rewritten, and Dancing Mad. A stored override hides the built-in list until Reset to default
- FFLogs and AutoRecord import: Import sync when the selected zone has presets (shown only then, on by default). Imports the first matching event per preset row
- Cue table times as
mm:ss.mmm(stored and synced at 0.1s) - Plugin log (settings): optional Dalamud log of countdown, combat, enemy casts, status, action effects, and scene changes
- AutoRecord records enemy cast start, cast complete (ActionEffect, same filter as the live clock), and non-friendly status apply/remove, in addition to your actions
Changed
- Timeline, Major, and hotbar overlays show Action cues only. Memos and sync stay in the editor
- Import: enemy-attack memos stay a separate checkbox; cast and status sync are one Import sync control
Removed
- Experimental Scene Transition cue type. Those rows (and retired BossHpZero) are dropped when a timeline file is loaded. Auto Load scene filter is unchanged
Oracle 1.0.6
Added
- FFLogs import: optional Import enemy attacks as memos (off by default). Party damage taken from enemies is clustered per ability (1s gap); auto-attacks and ticks are skipped. Independent of player-cast import
- Memo names come from FFLogs in the plugin UI language (English or Japanese). Pasted report URLs may use any host (www, ja, cn, …)
Oracle 1.0.5
Fixed
- AutoRecord no longer stores a cue target for party-wide / AoE actions (for example area heals). A job is recorded only when exactly one other player was hit
Oracle 1.0.4
Added
- Cue table: right-click a row to Insert Row Above / Insert Row Below (empty action, same time)
- Action cues can store a target (job or role). AutoRecord and FFLogs import fill the job from the party member who was hit; the editor picker defaults to none
- Timeline overlay shows the target icon next to the action; Major overlay draws a role-colored frame and a job/role badge on the action icon
- Shared Complete window setting (Highlight Setting): a used action hides a matching cue in this window (default 10s). Timeline, Major, and Hotbar share it
Changed
- Cue table time edits apply only on confirm (Enter or the check control), not while typing
- Timeline overlay Lookahead is list display only; Major uses Before/After; hotbar highlight uses the highlight duration