Skip to content

Releases: exatrines/Oracle

Oracle 1.3.1

Choose a tag to compare

@exatrines exatrines released this 12 Oct 09:39

Removed

  • AutoRecord overlay no longer shows the live scene id

Oracle 1.3.0

Choose a tag to compare

@exatrines exatrines released this 09 Oct 08:54

Added

  • Timeline overlay appearance: row width, row height, text size (px; icon size follows), background, and text color, each with a reset-to-default control. Action names can be hidden. Row direction can be left-to-right or right-to-left (right-to-left is name, time, then icon)

Changed

  • Updated MirageUI

Oracle 1.2.3

Choose a tag to compare

@exatrines exatrines released this 24 Sep 23:26

Changed

  • Updated MirageUI

Oracle 1.2.2

Choose a tag to compare

@exatrines exatrines released this 17 Sep 04:51

Changed

  • Updated MirageUI

Oracle 1.2.1

Choose a tag to compare

@exatrines exatrines released this 15 Sep 03:52

Added

  • Preview pause: /oracle preview pause pauses or resumes a running preview. Overlay header shows Preview (paused). The live combat clock is unchanged
  • /oracle debug: developer overlay with preview controls and a hotbar-highlight grid. Closed after reload; not in the plugin listing

Fixed

  • Pad hotbar icon highlight: only the currently visible XHB set is marked (not other palettes). WXHB uses the linked set and half. Highlights follow L2/R2 hold, set changes, and Expanded Hold halves
  • Missing or unusual hotbar icon IDs no longer throw when looking up a game icon (empty cell instead)

Oracle 1.2.0

Choose a tag to compare

@exatrines exatrines released this 10 Sep 10:06

Auto Load switches from Scene to Phase (boss DataIDs). Timer Sync and Phase presets are named, one per zone. Wipe no longer flips to Any while waiting for bosses; deleting the loaded timeline unloads it.

Added

  • Phase Presets: one named boss DataID set per zone (visible and targetable, AND). Timelines pick a Phase or Any (zone / job only). Built-in: DSR P2 and M12S P2
  • Auto Load uses Dalamud duty events (start / recommence). Wipe and clear freeze switching until recommence or zone change
  • Auto Load reselects once at countdown start when out of combat
  • Editor hint when a named Phase has no unconflicted Any timeline for the same zone and job
  • Plugin log: Auto Load kind (duty start / restart, poll switch / unload, countdown reselect)

Changed

  • Timelines with no Phase match as Any. Older scene-split files become Any; two or more Any for the same zone and job will not auto-load
  • Settings: Timer Sync Presets and Phase Presets under Import; named, one zone each
  • Live Auto Load match shows the spawned battle NPC name next to each DataID
  • Plugin listing: auto-load by zone, job, and Phase preset
  • 1.1.0 Timer Sync overrides migrate once at load, including empty lists that hide built-in rows

Fixed

  • After a wipe, Auto Load no longer switches to Any while waiting for Phase bosses
  • Deleting or reloading the loaded timeline unloads it so a removed file cannot start the next pull
  • Phase / Timer Sync draft rows follow the selected preset; switching unnamed-zone customs no longer leaks in-progress input

Removed

  • Auto Load scene filter. \SceneId\ / \SceneFilterEnabled\ in timeline JSON are ignored. AutoRecord overlay still shows the live scene
  • Plugin log Scene Transition

Oracle 1.1.0

Choose a tag to compare

@exatrines exatrines released this 03 Sep 08:22

Added

  • Sync cues: resync the running clock to an enemy cast start or complete, or to a status apply or remove. Each cue uses one edge (start or complete / apply or remove)
  • Content Sync Presets (Settings → Import): built-in rows for Dragonsong's Reprise, The Omega Protocol, Futures Rewritten, and Dancing Mad. A stored override hides the built-in list until Reset to default
  • FFLogs and AutoRecord import: Import sync when the selected zone has presets (shown only then, on by default). Imports the first matching event per preset row
  • Cue table times as mm:ss.mmm (stored and synced at 0.1s)
  • Plugin log (settings): optional Dalamud log of countdown, combat, enemy casts, status, action effects, and scene changes
  • AutoRecord records enemy cast start, cast complete (ActionEffect, same filter as the live clock), and non-friendly status apply/remove, in addition to your actions

Changed

  • Timeline, Major, and hotbar overlays show Action cues only. Memos and sync stay in the editor
  • Import: enemy-attack memos stay a separate checkbox; cast and status sync are one Import sync control

Removed

  • Experimental Scene Transition cue type. Those rows (and retired BossHpZero) are dropped when a timeline file is loaded. Auto Load scene filter is unchanged

Oracle 1.0.6

Choose a tag to compare

@exatrines exatrines released this 31 Aug 06:38

Added

  • FFLogs import: optional Import enemy attacks as memos (off by default). Party damage taken from enemies is clustered per ability (1s gap); auto-attacks and ticks are skipped. Independent of player-cast import
  • Memo names come from FFLogs in the plugin UI language (English or Japanese). Pasted report URLs may use any host (www, ja, cn, …)

Oracle 1.0.5

Choose a tag to compare

@exatrines exatrines released this 30 Aug 16:50

Fixed

  • AutoRecord no longer stores a cue target for party-wide / AoE actions (for example area heals). A job is recorded only when exactly one other player was hit

Oracle 1.0.4

Choose a tag to compare

@exatrines exatrines released this 28 Aug 03:09

Added

  • Cue table: right-click a row to Insert Row Above / Insert Row Below (empty action, same time)
  • Action cues can store a target (job or role). AutoRecord and FFLogs import fill the job from the party member who was hit; the editor picker defaults to none
  • Timeline overlay shows the target icon next to the action; Major overlay draws a role-colored frame and a job/role badge on the action icon
  • Shared Complete window setting (Highlight Setting): a used action hides a matching cue in this window (default 10s). Timeline, Major, and Hotbar share it

Changed

  • Cue table time edits apply only on confirm (Enter or the check control), not while typing
  • Timeline overlay Lookahead is list display only; Major uses Before/After; hotbar highlight uses the highlight duration