You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Sync cues: resync the running clock to an enemy cast start or complete, or to a status apply or remove. Each cue uses one edge (start or complete / apply or remove)
Content Sync Presets (Settings → Import): built-in rows for Dragonsong's Reprise, The Omega Protocol, Futures Rewritten, and Dancing Mad. A stored override hides the built-in list until Reset to default
FFLogs and AutoRecord import: Import sync when the selected zone has presets (shown only then, on by default). Imports the first matching event per preset row
Cue table times as mm:ss.mmm (stored and synced at 0.1s)
Plugin log (settings): optional Dalamud log of countdown, combat, enemy casts, status, action effects, and scene changes
AutoRecord records enemy cast start, cast complete (ActionEffect, same filter as the live clock), and non-friendly status apply/remove, in addition to your actions
Changed
Timeline, Major, and hotbar overlays show Action cues only. Memos and sync stay in the editor
Import: enemy-attack memos stay a separate checkbox; cast and status sync are one Import sync control
Removed
Experimental Scene Transition cue type. Those rows (and retired BossHpZero) are dropped when a timeline file is loaded. Auto Load scene filter is unchanged