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40 changes: 27 additions & 13 deletions exercises/concept/ghost-gobble-arcade-game/arcade_game.py
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,13 @@
def eat_ghost(power_pellet_active, touching_ghost):
"""Verify that Pac-Man can eat a ghost if he is empowered by a power pellet.

:param power_pellet_active: bool - does the player have an active power pellet?
:param touching_ghost: bool - is the player touching a ghost?
:return: bool - can a ghost be eaten?
Parameters:
power_pellet_active (bool): Does the player have an active power pellet?
touching_ghost (bool): Is the player touching a ghost?

Returns:
bool: Can a ghost be eaten?

"""

pass
Expand All @@ -15,9 +19,13 @@ def eat_ghost(power_pellet_active, touching_ghost):
def score(touching_power_pellet, touching_dot):
"""Verify that Pac-Man has scored when a power pellet or dot has been eaten.

:param touching_power_pellet: bool - is the player touching a power pellet?
:param touching_dot: bool - is the player touching a dot?
:return: bool - has the player scored or not?
Parameters:
touching_power_pellet (bool): Is the player touching a power pellet?
touching_dot (bool): Is the player touching a dot?

Returns:
bool: Has the player scored or not?

"""

pass
Expand All @@ -26,9 +34,12 @@ def score(touching_power_pellet, touching_dot):
def lose(power_pellet_active, touching_ghost):
"""Trigger the game loop to end (GAME OVER) when Pac-Man touches a ghost without his power pellet.

:param power_pellet_active: bool - does the player have an active power pellet?
:param touching_ghost: bool - is the player touching a ghost?
:return: bool - has the player lost the game?
Parameters:
power_pellet_active (bool): Does the player have an active power pellet?
touching_ghost (bool): Is the player touching a ghost?

Returns:
bool: Has the player lost the game?
"""

pass
Expand All @@ -37,10 +48,13 @@ def lose(power_pellet_active, touching_ghost):
def win(has_eaten_all_dots, power_pellet_active, touching_ghost):
"""Trigger the victory event when all dots have been eaten.

:param has_eaten_all_dots: bool - has the player "eaten" all the dots?
:param power_pellet_active: bool - does the player have an active power pellet?
:param touching_ghost: bool - is the player touching a ghost?
:return: bool - has the player won the game?
Parameters:
has_eaten_all_dots (bool): Has the player "eaten" all the dots?
power_pellet_active (bool): Does the player have an active power pellet?
touching_ghost (bool): Is the player touching a ghost?

Returns:
bool: Has the player won the game?
"""

pass
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