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configuration_guide
faospark edited this page Sep 16, 2026
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This document outlines all available configuration options for PKCore located in BepInEx/config/faospark.pkcore.cfg.
Enhanced Sprite & Visual Settings
| Setting | Type | Default | Description |
|---|---|---|---|
| EnableProjectKyaroSprites | bool |
true |
Enable Project Kyaro HD sprite textures from PKS1 and PKS2 folders. Set to false to use original pixel-based sprites. |
| DisableSpritePostProcessing | bool |
true |
Prevent post-processing (bloom, vignette, depth of field, etc.) from affecting sprites, eliminating white outlines on edges and exposed sprite seams. |
| SpriteFilteringEnabled | bool |
true |
Enable texture filtering for sprites (Bilinear + 2x Anisotropic). Set to false to retain the original pixelated look. |
| SMAAQuality | string |
Low |
Anti-aliasing quality for sprites (Off, Low, Medium, High). Low is recommended. Does not affect game UI. |
UI & Presentation Customization
| Setting | Type | Default | Description |
|---|---|---|---|
| ControllerPromptType | string |
PlayStation |
Controller type to display for button prompts: • PlayStation, PlayStation4, DS4, PS4 (_01 suffix)• PlayStation5, DualSense, PS5 (_02 suffix)• Generic, PC, Keyboard (_00 suffix)• Xbox (_03 suffix)• Switch, Nintendo (_04 suffix) |
| LoadLauncherUITextures | bool |
true |
Load custom launcher UI textures based on unused game assets in Textures/launcher/. |
| MinimalUI | bool |
true |
Enable minimal UI texture variants. When false, custom textures with minimal in their path are skipped. |
| ClassicSaveWindow | bool |
true |
Restores classic PSX-style Save/Load window layout for a nostalgic presentation in both games. |
| ShowSaveSlotPartyPortraits | bool |
true |
Displays mini party member portraits next to character levels (Txt_Lv) in save/load slots for both Suikoden I and Suikoden II. |
| DisablePortraitDialogMask | bool |
false |
Disable the Face_Mask_01 texture overlay on character portraits in dialog windows. Supports custom DDS/PNG masks. |
| ScaleDownDialogBox | bool |
true |
Compact dialog box (80% size with adjusted positioning for improved scene visibility). |
| ScaledDownMenu |
string / bool
|
true |
Scaled-down main pause/status menu (80% size with adjusted positioning). |
| PSPLauncher | bool |
false |
Enable the PSP-inspired launcher interface. |
| EnhancedGallery | bool |
true |
Replaces Movies, Events, and Sounds gallery backgrounds with custom textures inspired by the PSP release. |
General Game & Aesthetic Settings
| Setting | Type | Default | Description |
|---|---|---|---|
| SavePointColor | string |
default |
Save point crystal orb color. Options: black, blue, cyan, green, navy, pink, purple, red, white, yellow, default, random. (random chooses a new color on room entry). |
| DisableSavePointGlow | bool |
true |
Disable the washed-out white glow effect on save point orbs to preserve rich crystal colors. |
| DisableWorldMapClouds | bool |
true |
Disable cloud overlay effects on the world map for Suikoden 1 and 2. |
| DisableWorldMapSunrays | bool |
true |
Disable sunray glow effects on the world map for Suikoden 1 and 2. |
| BetterLauncherBGM | bool |
true |
Enable Better Launcher BGM mod. Loads replacement audio from PKCore/00-Mods/Better-Launcher-BGM-Mod/Sound/ to replace the ambient launcher music with Suikoden 2's adventure start theme. |
Suikoden 1 Specific Options
| Setting | Type | Default | Description |
|---|---|---|---|
| S1ScaledDownWorldMap | bool |
true |
Scale down Suikoden 1 world map UI to 80% with adjusted positioning for better screen visibility. |
| TirRunTexture | string |
default |
Texture variant for Tir's running animation (default, alt, pixel). Works with Project Kyaro Sprites on or off. |
Suikoden 2 Specific Options
| Setting | Type | Default | Description |
|---|---|---|---|
| EnablePortraitSystem | bool |
true |
Enable custom NPC portrait injection. Supports both Suikoden I and II. Supports PNG and DDS (BC1/BC3/BC7) in Textures/GSD1/NPCPortraits/ and Textures/GSD2/NPCPortraits/. |
| MercFortFence | string |
default |
Mercenary Fortress fence texture variant (default, bamboo, etc., looks for suffix _<value>). |
| ColoredIntroAndFlashbacks | bool |
true |
Restores full color to Suikoden 2 intro and flashback scenes by disabling grayscale post-processing effects. |
| EnableWarAbilityMod | bool |
true |
Enable tactical war battle ability customization via PKCore/Config/S2WarAbilities.json. |
| EnableBattlePositionAdjustments | bool |
true |
Adjust 6-character party formation positions in Suikoden 2 battles so back-row characters do not visually block front-row characters. |
| S2BattlePositionPreset | string |
wide |
Battle formation spacing preset for Suikoden 2: • default: Vanilla spacing• wide: Moderate spacing, front row shifted forward/left (Recommended)• widest: Large spacing for maximum character visibility |
| EnableCharacterRangeOverrides | bool |
true |
Enable custom character weapon/attack range overrides in Suikoden 2 (supports live hot-reloading). |
| S2CharacterRangeOverrides | string |
Kasumi:M, Luc:M, Mazus:M, Viki:M, Gantetsu:M, Badeaux:M, Sierra:M |
Comma-separated list of character range overrides in Character:Range format (S = Short, M = Medium, L = Long). Allows back-row attacks without formation warnings. |
Optimization & Engine Settings
| Setting | Type | Default | Description |
|---|---|---|---|
| EnableTextureManifestCache | bool |
false |
Caches the texture index in PKCore/Cache/texture_manifest.xml to skip re-scanning folders on startup. Disable when adding/modifying textures. |
| EnableMemoryCaching | bool |
true |
Intelligent texture memory management. Clears non-persistent textures during scene transitions to free RAM while keeping persistent UI in memory. Recommended: Keep Enabled. |
| EnableResolutionScaling | bool |
false |
Enable internal resolution scaling system. Renders at ResolutionScale multiplier and stretches to fill the window. |
| ResolutionScale | float |
1.0 |
Resolution multiplier (0.5 to 2.0). 0.5 = half resolution for performance, 1.0 = native, 1.5–2.0 = super-sampling. Only applies when EnableResolutionScaling = true. |
Window & Developer Tools
| Setting | Type | Default | Description |
|---|---|---|---|
| ShowMouseCursor | bool |
false |
Show mouse cursor over the game window. Useful for UnityExplorer or debugging overlays. |
Note: Borderless window mode has been removed in favor of Unity's native
-popupwindowlaunch parameter (set in Steam Launch Options).
Logging & Data Dumps
| Setting | Type | Default | Description |
|---|---|---|---|
| LogTextIDs | bool |
false |
Log dialogue message IDs to console. Useful for identifying IDs for DialogOverrides.json and SpeakerOverrides.json. (Verbose!) |
| DumpTextDatabase | bool |
false |
Accumulates all seen text IDs and dialogue lines into PKCore/Debug/TextDB_GSD1.json and TextDB_GSD2.json at runtime. |
| DumpJsonAssets | bool |
true |
Dumps all loaded AssetBundle TextAssets and JSON files (e.g., event data, map data, scripts) to PKCore/Debug/JsonDumps/. |
| EnableJsonOverrides | bool |
true |
Enable loading custom JSON asset overrides from PKCore/JsonOverrides/ to replace game AssetBundle TextAssets. |
| DetailedLogs | bool |
false |
Enable verbose logging for texture replacements and patch lifecycle events. |
| LogReplaceableTextures | bool |
false |
Log every discovered replaceable texture name at runtime. Useful for identifying texture filenames for custom replacements. |
| LogBattlePositions | bool |
false |
Log party member coordinates and battle formation offsets on battle start for diagnostic tuning. |
Work In Progress
| Setting | Type | Default | Description |
|---|---|---|---|
| EnableDebugMenu2 | bool |
false |
[EXPERIMENTAL] Enable the hidden internal DebugMenu2 developer menu object. |