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faospark edited this page Sep 16, 2026 · 2 revisions

PKCore Configuration Guide

This document outlines all available configuration options for PKCore located in BepInEx/config/faospark.pkcore.cfg.


[01 Project Kyaro Sprites]

Enhanced Sprite & Visual Settings

Setting Type Default Description
EnableProjectKyaroSprites bool true Enable Project Kyaro HD sprite textures from PKS1 and PKS2 folders. Set to false to use original pixel-based sprites.
DisableSpritePostProcessing bool true Prevent post-processing (bloom, vignette, depth of field, etc.) from affecting sprites, eliminating white outlines on edges and exposed sprite seams.
SpriteFilteringEnabled bool true Enable texture filtering for sprites (Bilinear + 2x Anisotropic). Set to false to retain the original pixelated look.
SMAAQuality string Low Anti-aliasing quality for sprites (Off, Low, Medium, High). Low is recommended. Does not affect game UI.

[02 User Interface]

UI & Presentation Customization

Setting Type Default Description
ControllerPromptType string PlayStation Controller type to display for button prompts:
• PlayStation, PlayStation4, DS4, PS4 (_01 suffix)
• PlayStation5, DualSense, PS5 (_02 suffix)
• Generic, PC, Keyboard (_00 suffix)
• Xbox (_03 suffix)
• Switch, Nintendo (_04 suffix)
LoadLauncherUITextures bool true Load custom launcher UI textures based on unused game assets in Textures/launcher/.
MinimalUI bool true Enable minimal UI texture variants. When false, custom textures with minimal in their path are skipped.
ClassicSaveWindow bool true Restores classic PSX-style Save/Load window layout for a nostalgic presentation in both games.
ShowSaveSlotPartyPortraits bool true Displays mini party member portraits next to character levels (Txt_Lv) in save/load slots for both Suikoden I and Suikoden II.
DisablePortraitDialogMask bool false Disable the Face_Mask_01 texture overlay on character portraits in dialog windows. Supports custom DDS/PNG masks.
ScaleDownDialogBox bool true Compact dialog box (80% size with adjusted positioning for improved scene visibility).
ScaledDownMenu string / bool true Scaled-down main pause/status menu (80% size with adjusted positioning).
PSPLauncher bool false Enable the PSP-inspired launcher interface.
EnhancedGallery bool true Replaces Movies, Events, and Sounds gallery backgrounds with custom textures inspired by the PSP release.

[03 General]

General Game & Aesthetic Settings

Setting Type Default Description
SavePointColor string default Save point crystal orb color. Options: black, blue, cyan, green, navy, pink, purple, red, white, yellow, default, random. (random chooses a new color on room entry).
DisableSavePointGlow bool true Disable the washed-out white glow effect on save point orbs to preserve rich crystal colors.
DisableWorldMapClouds bool true Disable cloud overlay effects on the world map for Suikoden 1 and 2.
DisableWorldMapSunrays bool true Disable sunray glow effects on the world map for Suikoden 1 and 2.
BetterLauncherBGM bool true Enable Better Launcher BGM mod. Loads replacement audio from PKCore/00-Mods/Better-Launcher-BGM-Mod/Sound/ to replace the ambient launcher music with Suikoden 2's adventure start theme.

[04 Game : Suikoden 1]

Suikoden 1 Specific Options

Setting Type Default Description
S1ScaledDownWorldMap bool true Scale down Suikoden 1 world map UI to 80% with adjusted positioning for better screen visibility.
TirRunTexture string default Texture variant for Tir's running animation (default, alt, pixel). Works with Project Kyaro Sprites on or off.

[05 Game : Suikoden 2]

Suikoden 2 Specific Options

Setting Type Default Description
EnablePortraitSystem bool true Enable custom NPC portrait injection. Supports both Suikoden I and II. Supports PNG and DDS (BC1/BC3/BC7) in Textures/GSD1/NPCPortraits/ and Textures/GSD2/NPCPortraits/.
MercFortFence string default Mercenary Fortress fence texture variant (default, bamboo, etc., looks for suffix _<value>).
ColoredIntroAndFlashbacks bool true Restores full color to Suikoden 2 intro and flashback scenes by disabling grayscale post-processing effects.
EnableWarAbilityMod bool true Enable tactical war battle ability customization via PKCore/Config/S2WarAbilities.json.
EnableBattlePositionAdjustments bool true Adjust 6-character party formation positions in Suikoden 2 battles so back-row characters do not visually block front-row characters.
S2BattlePositionPreset string wide Battle formation spacing preset for Suikoden 2:
• default: Vanilla spacing
• wide: Moderate spacing, front row shifted forward/left (Recommended)
• widest: Large spacing for maximum character visibility
EnableCharacterRangeOverrides bool true Enable custom character weapon/attack range overrides in Suikoden 2 (supports live hot-reloading).
S2CharacterRangeOverrides string Kasumi:M, Luc:M, Mazus:M, Viki:M, Gantetsu:M, Badeaux:M, Sierra:M Comma-separated list of character range overrides in Character:Range format (S = Short, M = Medium, L = Long). Allows back-row attacks without formation warnings.

[Performance]

Optimization & Engine Settings

Setting Type Default Description
EnableTextureManifestCache bool false Caches the texture index in PKCore/Cache/texture_manifest.xml to skip re-scanning folders on startup. Disable when adding/modifying textures.
EnableMemoryCaching bool true Intelligent texture memory management. Clears non-persistent textures during scene transitions to free RAM while keeping persistent UI in memory. Recommended: Keep Enabled.
EnableResolutionScaling bool false Enable internal resolution scaling system. Renders at ResolutionScale multiplier and stretches to fill the window.
ResolutionScale float 1.0 Resolution multiplier (0.5 to 2.0). 0.5 = half resolution for performance, 1.0 = native, 1.5–2.0 = super-sampling. Only applies when EnableResolutionScaling = true.

[Utility]

Window & Developer Tools

Setting Type Default Description
ShowMouseCursor bool false Show mouse cursor over the game window. Useful for UnityExplorer or debugging overlays.

Note: Borderless window mode has been removed in favor of Unity's native -popupwindow launch parameter (set in Steam Launch Options).


[zz - Diagnostics]

Logging & Data Dumps

Setting Type Default Description
LogTextIDs bool false Log dialogue message IDs to console. Useful for identifying IDs for DialogOverrides.json and SpeakerOverrides.json. (Verbose!)
DumpTextDatabase bool false Accumulates all seen text IDs and dialogue lines into PKCore/Debug/TextDB_GSD1.json and TextDB_GSD2.json at runtime.
DumpJsonAssets bool true Dumps all loaded AssetBundle TextAssets and JSON files (e.g., event data, map data, scripts) to PKCore/Debug/JsonDumps/.
EnableJsonOverrides bool true Enable loading custom JSON asset overrides from PKCore/JsonOverrides/ to replace game AssetBundle TextAssets.
DetailedLogs bool false Enable verbose logging for texture replacements and patch lifecycle events.
LogReplaceableTextures bool false Log every discovered replaceable texture name at runtime. Useful for identifying texture filenames for custom replacements.
LogBattlePositions bool false Log party member coordinates and battle formation offsets on battle start for diagnostic tuning.

[zz - Experimental]

Work In Progress

Setting Type Default Description
EnableDebugMenu2 bool false [EXPERIMENTAL] Enable the hidden internal DebugMenu2 developer menu object.

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