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faospark edited this page Sep 14, 2026 · 1 revision

Suikoden 2 Dialog Text Placeholders Guide

This document serves as a reference for the special text placeholders and formatting characters used natively in Suikoden 2's dialog files.

Support Placeholders

Character and Location Name Placeholders

These special string sequences are used in the game's text to dynamically insert names based on the player's current save data.

Placeholder Replaced With Example
♂㈱ Suikoden 2 protagonist name "Riou"
♂⑩ Suikoden 1 protagonist name (save transfer) "Tir"
♂① Suikoden 2 HQ name "Dunan"
♂② Suikoden 2 HQ name (alternate) "Dunan"
♂■ Suikoden 1 HQ name (save transfer) "Rocklake"

Native Text Formatting

The game uses several special characters to format how dialog text is displayed on screen:

Character Function Usage
∠ Line break Forces text to continue on the next line within the dialog box
∨ Page break Pauses text rendering and waits for player input before continuing
◎ Choice line Marks a line where a user input/choice is presented

Examples of Usage

Basic Name Replacement

Original dialog text:

"Welcome to ♂①, ♂㈱!"

In-game Result:

"Welcome to Dunan, Riou!"

With Line Breaks

Original dialog text:

"♂㈱, welcome to ♂①!∠Your journey begins here."

In-game Result:

Riou, welcome to Dunan!
Your journey begins here.

With Page Break

Original dialog text:

"The result is ∨5 points."

In-game Result:

The result is [Player presses button]
5 points.

With Choice Lines

Original dialog text:

"What will you do?◎ Attack◎ Defend◎ Run"

In-game Result:

What will you do?
 > Attack
   Defend
   Run

Note: These formatting characters are part of the original game's native text format and are handled automatically by the Suikoden 2 engine when rendering dialog boxes.

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