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Releases: fardavide/oltre

Oltre 0.22.0

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@github-actions github-actions released this 31 Aug 11:00
6b76a51
  • You are Dead Reckoning until you say otherwise. Tap your name or your mark on the strip above the
    resources and the settings sheet opens on your own face: a name you type, and a mark you pick. Both
    belong to the account rather than to the phone, so a name chosen on one device is the name the next
    one opens with.
  • Six marks, drawn and not photographed. Threshold and five others, each a different shape rather
    than five versions of one idea — one diagonal, one disc, one horizontal, one corner, one nest of
    arcs, one plumb line. There is no picture to upload and no colour to choose: every mark is the same
    hue, because every other colour in this game already means something.
  • Or build one nobody else has. A second face is a composer — four bodies, four paths and three
    ends, laid in three regions of one box so no two parts can ever collide. That is forty marks from
    eleven drawings, and the mark above the grid redraws as you tap, at the size the strip will draw it.
  • The name is free text, and there is nothing it can get wrong. Up to twenty-four characters; the
    counter appears at eighteen and the field simply stops accepting at twenty-four. Two
    commanders may share a name, so there is nothing for it to refuse. Empty is not a mistake either —
    the field shows Dead Reckoning in your own text's size and weight, so an emptied name is already
    showing you what saving it does.
  • A mark commits when you tap it; a name gets a button. Nothing about a keystroke means done, so
    Save name appears the moment your draft differs from what is saved and is gone again once it does
    not.
  • The strip says it is a door. Your mark, your name and your level are one target now, marked by
    the arrow the game already uses in → LV 13. The strip is exactly as tall as it was and the gear
    beside it is where it was.
  • With no signal the sheet still opens, and it does not pretend. The marks and the field go quiet,
    the save button is absent, and a line in amber says what is missing — a name is the account's, and
    the account is not reachable. Nothing is red and nothing is queued behind your back: a rename waits
    for you rather than for the network.
  • In Italian throughout — the six marks by name, and a composed one by the three parts it is made of.

Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.

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Oltre 0.21.0

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@github-actions github-actions released this 27 Aug 15:50
2919746
  • Your colony lives on a server now, and the game opens with a way in. Sign in with Apple or with
    Google and the colony comes back to you on any device you sign in on. There is one screen before
    the game and nothing else changes: the colony you had is the colony you get.
  • A tap with no signal is kept and says so. An upgrade, a project, an adaptation, a hull or a bell
    tapped with no network goes amber and reads held — it starts the moment the network is back.
    Pressing the amber button again takes the request back, because nothing was sent.
  • A run and a probe are the two things that cannot wait. They aim at a galaxy other players are in
    too, so instead of promising to send them later the game says so at the tap and names the fact that
    stops it. Nothing is queued and nothing happens behind your back.
  • A line above the game says when the network went and how much is waiting. It carries the
    connection and the count and never the state of a control — what is held is written on the card
    that is holding it.
  • You can delete your account from inside the game. Settings has an Account section: it shows what
    the account holds in your colony's own numbers, then says the thing the numbers cannot — signing in
    again starts an empty colony. Two steps to cross, and Keep it is the wider button.

Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.

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Oltre 0.20.1

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@github-actions github-actions released this 24 Aug 17:44
f3aa43d
  • Opening the game clears the alerts it has already sent you. Everything waiting in the
    notification tray is about something the colony is now showing you properly, so it stops asking to
    be dismissed by hand. Alerts still to come are untouched — nothing you were promised is lost.

Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.

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Oltre 0.20.0

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@github-actions github-actions released this 24 Aug 11:24
2ada779
  • The galaxy is dark now, and your ships are what light it. The star map has a third tier under
    the two it had: a system nobody has been near is drawn as grain — a point you can see, at an
    address you can read, with a flight time on it, and nothing else. No name, no star class, no
    region, no world count. Surveying does not buy a star's existence. It buys its character.
  • A probe charts everything nearer than where it went, and an hour further. Every landing lights
    the systems within an hour's flight either side of it — thirty each way — and the light only ever
    grows. So the shape of what you can read is a record of where you have actually sent ships.
  • You open on sixty-one systems of two hundred and fifty. A new colony has the hour of grace
    around its own doorstep and nothing else, in one galaxy of four. The other three are 250 grains and
    a price until a hull lands in one — and a first landing there opens sixty-one at a stroke.
  • The longest flights pay the most map. Because the light is one stretch with two ends, a probe
    sent past everything you have — to the far end of your own galaxy — fills in the whole gap behind
    it as well as the hour in front. From your first evening that is worth well over a hundred systems
    in one flight, against thirty for walking the frontier out a step at a time. Two long probes, one
    each way, chart the galaxy entire.
  • The dark answers when you touch it. A grain star takes the selection, fills the bar and offers
    the same probe every other star does. What it says instead of a name is where it is and what a
    flight there would buy
    uncharted · charts 49 systems — which is the reason a far star is now
    worth more than a near one.
  • A region tells you its name the first time your ships reach it. Until then the row above the
    band carries its address — 1–25, 226–250 — so the map never has a hole in it, and a region
    arriving by name is something that happens about nine times in a galaxy's life.
  • The weather is knowledge too. A band is tinted only across the stretch you have charted, so a
    half-known region looks half-known.
  • A star with nothing around it can now be probed. It used to refuse, on the grounds that you
    could already see it was empty — which stopped being true the day the map had to be earned. It
    charts what it charts and comes back with nothing, and only then does it say so.
  • Everything you have already surveyed stays lit. A colony carried forward wakes up charted
    around every system it ever reached, not around home alone.
  • Distance is the one thing the dark does not take: the hour marks run to the edge of the galaxy
    through it, because how far away something is is what you choose a target with.

Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.

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Oltre 0.19.0

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@github-actions github-actions released this 24 Aug 10:37
da31d2e
  • The game tells you what changed. A sheet of releases, one page each, newest first — swipe
    sideways through every version Oltre has ever shipped. Sixty-six of them, back to the first
    commit, each with what it did and the day it landed.
  • It opens itself the first time you launch a new build, and not again. A colony that has
    already read this one stays where it was; a brand new colony is not handed nineteen days of
    history before its first mine.
  • Every page draws its own sky. The version number is the picture: one body per minor line
    you have lived through, filled for the ones that settled and hollow for the patches riding on the
    current one, laid on a spiral over a world's limb. Nobody drew sixty-six of these and nobody will
    draw the next one — 0.19.1 has its own the moment it is cut.
  • The first week looks like the first week. Those releases have no minor line at all, so their
    skies are empty rings, and the rail at the foot of the sheet — one tick per minor line — carries
    its longest gap there.
  • The rail is a control, not a position: sixty-five swipes is not a way to reach the first
    week, so tap it or drag it and the run moves under you.
  • The gear's sheet has a BUILD row now, carrying the version you are running and what it did.
    Tapping it turns that sheet into the changelog rather than raising a second one on top.
  • In Italian throughout, including all sixty-six pages.

Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.

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Oltre 0.18.0

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@github-actions github-actions released this 23 Aug 17:37
ff807f1
  • The gear opens something. Tapping it raises a settings sheet with two controls on it, and the
    first is where you answer the question tell me when this lands — on each job, as it works today,
    or once for a whole kind of job. Choose By category and seven switches decide what your colony
    announces: facilities, research, adaptations, hulls, probes, fleet returns and prices reached. The
    bells on your rows go, because you have already answered.
  • The second control says how many notifications the answers arrive in. One each, one per
    category, or one in total — and one in total is one notification that keeps being brought up to
    date rather than a second buzz: your mine finishing says so, and when a ship follows it half an
    hour later the same notification says both.
  • New colonies start louder and quieter at once: everything announcing itself, arriving as a
    single notification. A colony you have already been playing keeps exactly what it does today —
    nothing you never asked for starts talking.
  • Under the sheet's second control the line beneath the ladder tells you when your next alert is
    actually due, computed from your own colony rather than described in general.
  • "Coming soon" is gone, along with the card that carried it.

Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.

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Oltre 0.17.1

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@github-actions github-actions released this 23 Aug 10:08
835517d
  • Your name gets the whole line. The experience gauge has moved off the strip and become the
    strip's own bottom edge — a thin accent line under your name that runs as far as your level has
    got. It takes no width from anything, so even the longest name now fits whole on the narrowest
    window the game runs in.
  • At level 0 the edge is just an edge, so a new colony sees a plain line rather than a bar stuck at
    nothing.
  • "Coming soon" now answers where you can read it. Tapping the settings gear used to blank out
    your level and gauge for a moment; it now says so on a card above the tab bar, for four seconds.
    Tapping again restarts the four seconds instead of doing nothing.

Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.

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Oltre 0.17.0

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@github-actions github-actions released this 23 Aug 06:22
af0186f
  • The gauge fills. Everything you finish now pays experience — a facility level, a technology, an
    adaptation rung, a hull off the slipway, a probe landing, a fleet coming home — and the badge above
    the resources counts it. A deeper level is worth more than a shallow one, and a probe that finds a
    full system is worth more than one that finds an empty one.
  • You are already several levels in. Opening this build reads your colony's whole history once
    and credits you for everything you did before the level existed. Nothing was reset and nothing was
    invented — every survey, run and upgrade you have ever finished counts.
  • It pays for finishing, not for starting. The bar moves when the thing lands, which means it
    moves while the app is closed: come back in the morning and the level has moved with the mines.
  • Roughly: a day in gets you to about level 3, a week to 10, a fortnight to 15, a month to 25.

Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.

Built from af0186f.

Oltre 0.16.0

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@github-actions github-actions released this 22 Aug 21:35
263f64f
  • The game knows who is playing. A strip above the resources carries your mark, your name, your
    level and how far through it you are. It frames every screen, exactly as the resources and the tab
    bar do.
  • You are Dead Reckoning, at level 0. The name is a navigation term — a position computed from a
    known start, an elapsed time and a speed — which is precisely what this game does to your colony
    while the app is closed.
  • Nothing awards experience yet, so the gauge reads empty and stays there. What fills it is the next
    piece of work.
  • The settings button says it is coming soon, because it is.

Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.

Built from 263f64f.

Oltre 0.15.4

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@github-actions github-actions released this 22 Aug 17:08
aed58f1
  • Flights now tell you when they are over, if you ask them to. There is a bell beside the
    Dispatch button — on the sheet that sends a fleet, and in the map card that sends a probe. Tap it
    before you send, and that flight will say so when it lands.
  • A flight you did not ask about no longer buzzes. Fleet returns and probe landings were the last
    two things in the game that announced themselves uninvited; every alert Oltre raises is now one you
    asked for.
  • The ask belongs to the flight, so it is fixed the moment you send: unlighting the bell for the next
    run does not silence the one already in the air. The bell itself stays where you left it, so
    wanting to hear about everything is one tap rather than one tap a dispatch.
  • Runs and probes already in flight when you update will come home quietly, because nobody asked
    about them.

Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.

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