Releases: fardavide/oltre
Release list
Oltre 0.22.0
- You are Dead Reckoning until you say otherwise. Tap your name or your mark on the strip above the
resources and the settings sheet opens on your own face: a name you type, and a mark you pick. Both
belong to the account rather than to the phone, so a name chosen on one device is the name the next
one opens with. - Six marks, drawn and not photographed. Threshold and five others, each a different shape rather
than five versions of one idea — one diagonal, one disc, one horizontal, one corner, one nest of
arcs, one plumb line. There is no picture to upload and no colour to choose: every mark is the same
hue, because every other colour in this game already means something. - Or build one nobody else has. A second face is a composer — four bodies, four paths and three
ends, laid in three regions of one box so no two parts can ever collide. That is forty marks from
eleven drawings, and the mark above the grid redraws as you tap, at the size the strip will draw it. - The name is free text, and there is nothing it can get wrong. Up to twenty-four characters; the
counter appears at eighteen and the field simply stops accepting at twenty-four. Two
commanders may share a name, so there is nothing for it to refuse. Empty is not a mistake either —
the field shows Dead Reckoning in your own text's size and weight, so an emptied name is already
showing you what saving it does. - A mark commits when you tap it; a name gets a button. Nothing about a keystroke means done, so
Save name appears the moment your draft differs from what is saved and is gone again once it does
not. - The strip says it is a door. Your mark, your name and your level are one target now, marked by
the arrow the game already uses in → LV 13. The strip is exactly as tall as it was and the gear
beside it is where it was. - With no signal the sheet still opens, and it does not pretend. The marks and the field go quiet,
the save button is absent, and a line in amber says what is missing — a name is the account's, and
the account is not reachable. Nothing is red and nothing is queued behind your back: a rename waits
for you rather than for the network. - In Italian throughout — the six marks by name, and a composed one by the three parts it is made of.
Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.
Built from 6b76a51.
Oltre 0.21.0
- Your colony lives on a server now, and the game opens with a way in. Sign in with Apple or with
Google and the colony comes back to you on any device you sign in on. There is one screen before
the game and nothing else changes: the colony you had is the colony you get. - A tap with no signal is kept and says so. An upgrade, a project, an adaptation, a hull or a bell
tapped with no network goes amber and reads held — it starts the moment the network is back.
Pressing the amber button again takes the request back, because nothing was sent. - A run and a probe are the two things that cannot wait. They aim at a galaxy other players are in
too, so instead of promising to send them later the game says so at the tap and names the fact that
stops it. Nothing is queued and nothing happens behind your back. - A line above the game says when the network went and how much is waiting. It carries the
connection and the count and never the state of a control — what is held is written on the card
that is holding it. - You can delete your account from inside the game. Settings has an Account section: it shows what
the account holds in your colony's own numbers, then says the thing the numbers cannot — signing in
again starts an empty colony. Two steps to cross, and Keep it is the wider button.
Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.
Built from 2919746.
Oltre 0.20.1
- Opening the game clears the alerts it has already sent you. Everything waiting in the
notification tray is about something the colony is now showing you properly, so it stops asking to
be dismissed by hand. Alerts still to come are untouched — nothing you were promised is lost.
Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.
Built from f3aa43d.
Oltre 0.20.0
- The galaxy is dark now, and your ships are what light it. The star map has a third tier under
the two it had: a system nobody has been near is drawn as grain — a point you can see, at an
address you can read, with a flight time on it, and nothing else. No name, no star class, no
region, no world count. Surveying does not buy a star's existence. It buys its character. - A probe charts everything nearer than where it went, and an hour further. Every landing lights
the systems within an hour's flight either side of it — thirty each way — and the light only ever
grows. So the shape of what you can read is a record of where you have actually sent ships. - You open on sixty-one systems of two hundred and fifty. A new colony has the hour of grace
around its own doorstep and nothing else, in one galaxy of four. The other three are 250 grains and
a price until a hull lands in one — and a first landing there opens sixty-one at a stroke. - The longest flights pay the most map. Because the light is one stretch with two ends, a probe
sent past everything you have — to the far end of your own galaxy — fills in the whole gap behind
it as well as the hour in front. From your first evening that is worth well over a hundred systems
in one flight, against thirty for walking the frontier out a step at a time. Two long probes, one
each way, chart the galaxy entire. - The dark answers when you touch it. A grain star takes the selection, fills the bar and offers
the same probe every other star does. What it says instead of a name is where it is and what a
flight there would buy —uncharted · charts 49 systems— which is the reason a far star is now
worth more than a near one. - A region tells you its name the first time your ships reach it. Until then the row above the
band carries its address —1–25,226–250— so the map never has a hole in it, and a region
arriving by name is something that happens about nine times in a galaxy's life. - The weather is knowledge too. A band is tinted only across the stretch you have charted, so a
half-known region looks half-known. - A star with nothing around it can now be probed. It used to refuse, on the grounds that you
could already see it was empty — which stopped being true the day the map had to be earned. It
charts what it charts and comes back with nothing, and only then does it say so. - Everything you have already surveyed stays lit. A colony carried forward wakes up charted
around every system it ever reached, not around home alone. - Distance is the one thing the dark does not take: the hour marks run to the edge of the galaxy
through it, because how far away something is is what you choose a target with.
Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.
Built from 2ada779.
Oltre 0.19.0
- The game tells you what changed. A sheet of releases, one page each, newest first — swipe
sideways through every version Oltre has ever shipped. Sixty-six of them, back to the first
commit, each with what it did and the day it landed. - It opens itself the first time you launch a new build, and not again. A colony that has
already read this one stays where it was; a brand new colony is not handed nineteen days of
history before its first mine. - Every page draws its own sky. The version number is the picture: one body per minor line
you have lived through, filled for the ones that settled and hollow for the patches riding on the
current one, laid on a spiral over a world's limb. Nobody drew sixty-six of these and nobody will
draw the next one — 0.19.1 has its own the moment it is cut. - The first week looks like the first week. Those releases have no minor line at all, so their
skies are empty rings, and the rail at the foot of the sheet — one tick per minor line — carries
its longest gap there. - The rail is a control, not a position: sixty-five swipes is not a way to reach the first
week, so tap it or drag it and the run moves under you. - The gear's sheet has a BUILD row now, carrying the version you are running and what it did.
Tapping it turns that sheet into the changelog rather than raising a second one on top. - In Italian throughout, including all sixty-six pages.
Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.
Built from da31d2e.
Oltre 0.18.0
- The gear opens something. Tapping it raises a settings sheet with two controls on it, and the
first is where you answer the question tell me when this lands — on each job, as it works today,
or once for a whole kind of job. Choose By category and seven switches decide what your colony
announces: facilities, research, adaptations, hulls, probes, fleet returns and prices reached. The
bells on your rows go, because you have already answered. - The second control says how many notifications the answers arrive in. One each, one per
category, or one in total — and one in total is one notification that keeps being brought up to
date rather than a second buzz: your mine finishing says so, and when a ship follows it half an
hour later the same notification says both. - New colonies start louder and quieter at once: everything announcing itself, arriving as a
single notification. A colony you have already been playing keeps exactly what it does today —
nothing you never asked for starts talking. - Under the sheet's second control the line beneath the ladder tells you when your next alert is
actually due, computed from your own colony rather than described in general. - "Coming soon" is gone, along with the card that carried it.
Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.
Built from ff807f1.
Oltre 0.17.1
- Your name gets the whole line. The experience gauge has moved off the strip and become the
strip's own bottom edge — a thin accent line under your name that runs as far as your level has
got. It takes no width from anything, so even the longest name now fits whole on the narrowest
window the game runs in. - At level 0 the edge is just an edge, so a new colony sees a plain line rather than a bar stuck at
nothing. - "Coming soon" now answers where you can read it. Tapping the settings gear used to blank out
your level and gauge for a moment; it now says so on a card above the tab bar, for four seconds.
Tapping again restarts the four seconds instead of doing nothing.
Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.
Built from 835517d.
Oltre 0.17.0
- The gauge fills. Everything you finish now pays experience — a facility level, a technology, an
adaptation rung, a hull off the slipway, a probe landing, a fleet coming home — and the badge above
the resources counts it. A deeper level is worth more than a shallow one, and a probe that finds a
full system is worth more than one that finds an empty one. - You are already several levels in. Opening this build reads your colony's whole history once
and credits you for everything you did before the level existed. Nothing was reset and nothing was
invented — every survey, run and upgrade you have ever finished counts. - It pays for finishing, not for starting. The bar moves when the thing lands, which means it
moves while the app is closed: come back in the morning and the level has moved with the mines. - Roughly: a day in gets you to about level 3, a week to 10, a fortnight to 15, a month to 25.
Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.
Built from af0186f.
Oltre 0.16.0
- The game knows who is playing. A strip above the resources carries your mark, your name, your
level and how far through it you are. It frames every screen, exactly as the resources and the tab
bar do. - You are Dead Reckoning, at level 0. The name is a navigation term — a position computed from a
known start, an elapsed time and a speed — which is precisely what this game does to your colony
while the app is closed. - Nothing awards experience yet, so the gauge reads empty and stays there. What fills it is the next
piece of work. - The settings button says it is coming soon, because it is.
Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.
Built from 263f64f.
Oltre 0.15.4
- Flights now tell you when they are over, if you ask them to. There is a bell beside the
Dispatch button — on the sheet that sends a fleet, and in the map card that sends a probe. Tap it
before you send, and that flight will say so when it lands. - A flight you did not ask about no longer buzzes. Fleet returns and probe landings were the last
two things in the game that announced themselves uninvited; every alert Oltre raises is now one you
asked for. - The ask belongs to the flight, so it is fixed the moment you send: unlighting the bell for the next
run does not silence the one already in the air. The bell itself stays where you left it, so
wanting to hear about everything is one tap rather than one tap a dispatch. - Runs and probes already in flight when you update will come home quietly, because nobody asked
about them.
Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.
Built from aed58f1.