Oltre 0.20.0
- The galaxy is dark now, and your ships are what light it. The star map has a third tier under
the two it had: a system nobody has been near is drawn as grain — a point you can see, at an
address you can read, with a flight time on it, and nothing else. No name, no star class, no
region, no world count. Surveying does not buy a star's existence. It buys its character. - A probe charts everything nearer than where it went, and an hour further. Every landing lights
the systems within an hour's flight either side of it — thirty each way — and the light only ever
grows. So the shape of what you can read is a record of where you have actually sent ships. - You open on sixty-one systems of two hundred and fifty. A new colony has the hour of grace
around its own doorstep and nothing else, in one galaxy of four. The other three are 250 grains and
a price until a hull lands in one — and a first landing there opens sixty-one at a stroke. - The longest flights pay the most map. Because the light is one stretch with two ends, a probe
sent past everything you have — to the far end of your own galaxy — fills in the whole gap behind
it as well as the hour in front. From your first evening that is worth well over a hundred systems
in one flight, against thirty for walking the frontier out a step at a time. Two long probes, one
each way, chart the galaxy entire. - The dark answers when you touch it. A grain star takes the selection, fills the bar and offers
the same probe every other star does. What it says instead of a name is where it is and what a
flight there would buy —uncharted · charts 49 systems— which is the reason a far star is now
worth more than a near one. - A region tells you its name the first time your ships reach it. Until then the row above the
band carries its address —1–25,226–250— so the map never has a hole in it, and a region
arriving by name is something that happens about nine times in a galaxy's life. - The weather is knowledge too. A band is tinted only across the stretch you have charted, so a
half-known region looks half-known. - A star with nothing around it can now be probed. It used to refuse, on the grounds that you
could already see it was empty — which stopped being true the day the map had to be earned. It
charts what it charts and comes back with nothing, and only then does it say so. - Everything you have already surveyed stays lit. A colony carried forward wakes up charted
around every system it ever reached, not around home alone. - Distance is the one thing the dark does not take: the hour marks run to the edge of the galaxy
through it, because how far away something is is what you choose a target with.
Install — Android 8.0 or newer. Download the APK below and open it; Android asks once for permission to install from your browser. Updates install over the top, so the colony survives them.
Built from 2ada779.