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v0.3.0 - Per-weapon grip calibration and immersive scope

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@farmerarmor farmerarmor released this 21 Sep 10:48

Per-weapon grip calibration is now available: hold both thumbsticks for one second to freeze the weapon, move and rotate your controller into the desired grip, then release to save. Each weapon type keeps its own offset across restarts. Weapon aiming, muzzle effects and the immersive scope use the same calibrated transform. Confirmed working in-headset.

Also included since v0.2.0:

  • SteamVR OpenXR compatibility and color-format fixes.
  • Optional immersive sniper scope with controller aim and corrected reticle alignment.
  • Right-thumbstick modifier + left X opens the in-game menu; modifier + left Y opens pause.
  • Comfort settings and experimental Luma lighting/color controls, including compiled shaders. Luma remains disabled by default.

XeGTAO remains disabled after flicker/performance regressions. Roomscale body movement is not implemented. This is an experimental prerelease for Steam Director's Cut 2.0.66.0.

Install or upgrade

Download DeusExHRVR-0.3.0-release.zip, extract it, close the game and run the included install.ps1 as described in the README. The automatic GitHub source archives do not contain the compiled mod.

Install the game DLL and companion host together: this release uses transport version 5. The installer preserves existing DeusExHRVR.ini settings and DeusExHRVR-weapons.ini calibration. Motion-controlled weapons still require ExperimentalMotionControls=1.

Validation: x86/x64 builds and camera/input/calibration checks passed; all 44 replacement shaders compiled. Installer upgrade/restore and settings preservation were checked in an isolated test. Packaged binaries match the headset-tested calibration build, and the archive includes SHA-256 payload checksums.

Thanks to s-ilent and the Luma contributors for the imported fixes and lighting work; see THIRD_PARTY_NOTICES.md for attribution and licensing.