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Releases: farmerarmor/DeusExHRVR
Release list
v0.3.0 - Per-weapon grip calibration and immersive scope
Per-weapon grip calibration is now available: hold both thumbsticks for one second to freeze the weapon, move and rotate your controller into the desired grip, then release to save. Each weapon type keeps its own offset across restarts. Weapon aiming, muzzle effects and the immersive scope use the same calibrated transform. Confirmed working in-headset.
Also included since v0.2.0:
- SteamVR OpenXR compatibility and color-format fixes.
- Optional immersive sniper scope with controller aim and corrected reticle alignment.
- Right-thumbstick modifier + left X opens the in-game menu; modifier + left Y opens pause.
- Comfort settings and experimental Luma lighting/color controls, including compiled shaders. Luma remains disabled by default.
XeGTAO remains disabled after flicker/performance regressions. Roomscale body movement is not implemented. This is an experimental prerelease for Steam Director's Cut 2.0.66.0.
Install or upgrade
Download DeusExHRVR-0.3.0-release.zip, extract it, close the game and run the included install.ps1 as described in the README. The automatic GitHub source archives do not contain the compiled mod.
Install the game DLL and companion host together: this release uses transport version 5. The installer preserves existing DeusExHRVR.ini settings and DeusExHRVR-weapons.ini calibration. Motion-controlled weapons still require ExperimentalMotionControls=1.
Validation: x86/x64 builds and camera/input/calibration checks passed; all 44 replacement shaders compiled. Installer upgrade/restore and settings preservation were checked in an isolated test. Packaged binaries match the headset-tested calibration build, and the archive includes SHA-256 payload checksums.
Thanks to s-ilent and the Luma contributors for the imported fixes and lighting work; see THIRD_PARTY_NOTICES.md for attribution and licensing.
v0.2.0 - Motion controllers and VR direction controls
v0.2.0 adds motion-controlled weapons and Xbox-style motion-controller input to the native same-frame stereo VR mod for Deus Ex: Human Revolution - Director's Cut (Steam 2.0.66.0). No AER.
- Controller-aligned weapon model, shot direction, muzzle flashes and bullet effects; corrected controller-active loading crash.
- Xbox-style buttons with right B = holster/draw/held quick inventory and left Y = takedown/held lethal takedown. Triggers map to triggers, grips to bumpers.
- Hold right-stick click and move the left stick for D-pad; a quick right-stick tap retains scope aiming.
- Left menu short press opens the in-game menu; holding at least 1.5 seconds opens pause.
- Independent
InteractionAimandMovementDirection:Mouse,Headset, orController, with corrected movement rotation.MotionControls=0disables all controller features after restarting. - Headset resolution and refresh-rate pacing; automatic full VR in gameplay and widescreen handling for menus, hacking, videos, game over and sniper scope.
- Additional lighting, shadow and cloud corrections, plus optional mouse/gamepad vertical-camera lock preserving headset pitch and weapon aiming.
Download DeusExHRVR-0.2.0-release.zip. It contains the compiled DLLs and matching companion, corresponding source, installer, restore script, configuration example, licenses and SHA-256 payload checksums. GitHub's automatic source archives do not contain compiled binaries. Install both the DLL and companion together; the transport format changed. Existing INI settings are preserved.
To enable weapon motion, copy DeusExHRVR.ini.example beside the game as DeusExHRVR.ini, set ExperimentalMotionControls=1, and restart. Controller buttons use MotionControls=1. See the README for the complete layout and direction/scale options.
Controller bindings, movement and loading fixes were confirmed in-headset before the final Y/B exchange; the exchange has dedicated press/hold checks. Both x86 and x64 regression probes pass. This remains an experimental prerelease: extreme-angle weapon visibility and untested missions/effects need further testing. VR haptics are not mapped yet.
v0.1.0 - Native stereo VR
Initial experimental VR build for Deus Ex: Human Revolution - Director's Cut (Steam 2.0.66.0).
- Native same-frame stereo: both eyes render in the same game frame.
- OpenXR headset tracking and projection views.
- Corrected HUD alignment, confirmed in headset during gameplay.
- Keyboard/mouse or gamepad input; motion-controller input is not implemented.
Download DeusExHRVR-0.1.0-release.zip below. It includes the tested HUD-fixed binaries, corresponding source, installer, restore script, licenses, and payload checksums. Extract it and follow the README. GitHub's automatic source archives do not include binaries.
Load a save and press F6 for tracked VR. F9 recenters; F8 saves local diagnostics.
This is an early prerelease. Broader testing of missions, menus, cutscenes, culling, aiming, and effects remains outstanding. Only the executable version/hash documented in the README is supported.