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v0.4.10
What's Changed
- Production: a queued unit becomes the new default (sticks instead of reverting) by @fenio in #176
- Host: default port 2137 + print LAN join command by @fenio in #177
- Android: persist campaign progress (#178) by @fenio in #179
- In-game screenshot key: Shift+\ saves a PNG by @fenio in #186
- Squad cohesion: minions trail the leader (column movement) by @fenio in #185
- Pathfinding: grenade-carriers blast through obstacles more readily by @fenio in #184
- Summary screen: wait for all explosions to finish, then +3s (#180) by @fenio in #187
- Cranes only on maps with bridges (#183) by @fenio in #188
- Grunt: fire rate 0.5s -> 0.2s (#182) by @fenio in #189
- Summary screen: post-explosion buffer 3s -> 1s (#180) by @fenio in #190
- Squad-shared grenades + revert rock blast cost to 8 by @fenio in #191
- Combat: snipe-damage multiplier so drivers can be shot out of vehicles (#182 follow-up) by @fenio in #192
- Eject loop: don't auto-recapture cannons + correct minion health (#162) by @fenio in #193
Full Changelog: v0.4.9...v0.4.10