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v0.4.10

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@fenio fenio released this 24 Jun 19:39
· 108 commits to master since this release
862a5a5

What's Changed

  • Production: a queued unit becomes the new default (sticks instead of reverting) by @fenio in #176
  • Host: default port 2137 + print LAN join command by @fenio in #177
  • Android: persist campaign progress (#178) by @fenio in #179
  • In-game screenshot key: Shift+\ saves a PNG by @fenio in #186
  • Squad cohesion: minions trail the leader (column movement) by @fenio in #185
  • Pathfinding: grenade-carriers blast through obstacles more readily by @fenio in #184
  • Summary screen: wait for all explosions to finish, then +3s (#180) by @fenio in #187
  • Cranes only on maps with bridges (#183) by @fenio in #188
  • Grunt: fire rate 0.5s -> 0.2s (#182) by @fenio in #189
  • Summary screen: post-explosion buffer 3s -> 1s (#180) by @fenio in #190
  • Squad-shared grenades + revert rock blast cost to 8 by @fenio in #191
  • Combat: snipe-damage multiplier so drivers can be shot out of vehicles (#182 follow-up) by @fenio in #192
  • Eject loop: don't auto-recapture cannons + correct minion health (#162) by @fenio in #193

Full Changelog: v0.4.9...v0.4.10