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v0.4.11

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@fenio fenio released this 25 Jun 20:23
· 95 commits to master since this release
ec8678d

A patch release rolling up the gameplay, UI, Android, and multiplayer-prep work since v0.4.10.

Gameplay

  • Fort attackable from all sides — the enemy fort can now be shot across its whole footprint, including from the back, instead of only the central area. No more being forced through the front cannon (#194).
  • Wrecks render underneath — exploded vehicle wrecks now draw on the lowest layer, so they no longer paint over the units and buildings on top of them (#195).

UI / Menus

  • Bigger menus by default — menus and the resume/pause bar now render at 2x by default (friendlier on high-res displays and touch), auto-capped so nothing clips. New Options → Menu Size setting to pick 1x–3x (#196).

Android / Touch

  • Easier unit selection — wider tap hit-box so units are simpler to select with a finger (#196).
  • Smoother pinch-zoom — zoom is capped to a ~10% step per gesture, so a pinch no longer jumps the whole way in/out (#197).

Multiplayer (groundwork)

  • No more frozen client on disconnect — losing the connection to the game server now returns you to the main menu instead of freezing on the last frame, so you can reconnect or pick another game. Internal runtime reconnect seam added as prep for an in-game join flow (#204).

Windows and Android (arm64) builds attach automatically once their CI jobs finish.