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Zod Engine v0.4.6
Zod Engine v0.4.6
Campaign mode
- Single-player campaign is playable again. A regression from the campaign team-lock left the human unable to claim their team at launch, so the bot played alone on an empty seat. Your team is now assigned correctly. (#118)
- Campaign maps stay locked until you win the ones before them; locked maps are marked in the menu and can't be picked. (#77)
- The main-menu entry is now "Play Campaign" (was "Select Map"). (#77)
- Team switching is disabled mid-campaign, so you can't jump to the winning side to fake a victory. (#59)
New — post-match summary screen
- When a match ends you get a full-screen win/loss summary with artwork and the battle stats: duration, units killed, units lost. (#88)
Android
- The app now has a proper launcher icon (the red bot face) instead of the system default. (#86)
- Runs fullscreen / frameless. (#85)
Windows
- arm64 build. (#95)
Fixes & polish
- Selection is fully frozen before the round starts — no more drag-box selecting units on the "Click to Start" screen. (#107)
- The F12 diagnostics dump is now a self-contained repro: it records the map name, the unit's A* route, and enough to reproduce generated maps. (#93)
Windows and Android (arm64, debug-signed) builds are attached below once CI finishes.