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Zod Engine v0.4.7
Zod Engine v0.4.7
New
- Menu-first start (#79). The game now opens on a proper menu over the banner art — Play Campaign, Generate Map, Multiplayer, Options — instead of dropping straight into a map. Play Campaign leads its own section; the start menu hides in-game-only admin entries.
- Post-match summary polish (#120). The win/loss summary now waits for the fort's explosion to finish, then you dismiss it with a click or Enter to continue (instead of an auto-timer).
Gameplay fixes
- Dropped orders fixed (#102). Move/attack orders were silently ignored "every second time" when clicking fast — a box-select was wiping your selection mid-click before the order could fire. Big one.
- Android: pinch-zoom no longer freezes for several seconds (#111).
- Fewer birds at high resolution (#98) — the count now scales to the viewport, so a wide screen no longer shows a flock.
Quality of life
- Pause toggle: press Z (P is the player list).
- macOS Dock icon — the red Zod bot, instead of the generic "exec" icon.
Diagnostics (for bug reports)
- F12 now dumps the full scene — map, every object's tile/owner/health, zones, census — so a
zod_diag.logis self-sufficient without selecting the right unit first (#122). - The diagnostic log appends instead of truncating, so restarting the game no longer wipes a capture you just made (#130).
Windows (x86_64 + arm64) and Android (arm64) builds are attached below once CI finishes.