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Zod Engine v0.4.7

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@fenio fenio released this 18 Jun 20:38
· 195 commits to master since this release
a993e2e

Zod Engine v0.4.7

New

  • Menu-first start (#79). The game now opens on a proper menu over the banner art — Play Campaign, Generate Map, Multiplayer, Options — instead of dropping straight into a map. Play Campaign leads its own section; the start menu hides in-game-only admin entries.
  • Post-match summary polish (#120). The win/loss summary now waits for the fort's explosion to finish, then you dismiss it with a click or Enter to continue (instead of an auto-timer).

Gameplay fixes

  • Dropped orders fixed (#102). Move/attack orders were silently ignored "every second time" when clicking fast — a box-select was wiping your selection mid-click before the order could fire. Big one.
  • Android: pinch-zoom no longer freezes for several seconds (#111).
  • Fewer birds at high resolution (#98) — the count now scales to the viewport, so a wide screen no longer shows a flock.

Quality of life

  • Pause toggle: press Z (P is the player list).
  • macOS Dock icon — the red Zod bot, instead of the generic "exec" icon.

Diagnostics (for bug reports)

  • F12 now dumps the full scene — map, every object's tile/owner/health, zones, census — so a zod_diag.log is self-sufficient without selecting the right unit first (#122).
  • The diagnostic log appends instead of truncating, so restarting the game no longer wipes a capture you just made (#130).

Windows (x86_64 + arm64) and Android (arm64) builds are attached below once CI finishes.