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Gameplay & AI
Bot difficulty levels — Easy / Normal / Hard / Expert, in the CLI and the menus (#135)
Units no longer teleport across water — fixed client-side dead-reckoning so a unit can't be drawn flying across impassable terrain and snapping back (#134)
Units don't break off a command to shoot a passive crane — the order takes priority (#132)
Can't target destroyed bridges/buildings — rubble is no longer a valid attack target (#133)
Spin-in-place watchdog + move-order diagnostics — units that get stuck spinning, and ignored orders, now self-report to zod_diag.log with full context
Controls & UX
WASD camera pan + mouse 4/5 drag-pan like the middle button (#138)
Mouse wheel adjusts Volume / Game Speed in the Options menu (#101)
Return to the main menu after a generated map instead of jumping to your last campaign map (#136)
Menu-first and the AI opponent now survive display/sound flags — -r/-w/-s/-u no longer drop you straight into a no-opponent campaign
Display
Android: fullscreen fills the screen — no more black bars left/right (#140)
Splash fills the screen while loading — no letterbox bars before the menu appears (#137)