Skip to content

Zod Engine v0.4.8

Choose a tag to compare

@fenio fenio released this 19 Jun 21:35
· 170 commits to master since this release
3871952

Gameplay & AI

  • Bot difficulty levels — Easy / Normal / Hard / Expert, in the CLI and the menus (#135)
  • Units no longer teleport across water — fixed client-side dead-reckoning so a unit can't be drawn flying across impassable terrain and snapping back (#134)
  • Units don't break off a command to shoot a passive crane — the order takes priority (#132)
  • Can't target destroyed bridges/buildings — rubble is no longer a valid attack target (#133)
  • Spin-in-place watchdog + move-order diagnostics — units that get stuck spinning, and ignored orders, now self-report to zod_diag.log with full context

Controls & UX

  • WASD camera pan + mouse 4/5 drag-pan like the middle button (#138)
  • Mouse wheel adjusts Volume / Game Speed in the Options menu (#101)
  • Return to the main menu after a generated map instead of jumping to your last campaign map (#136)
  • Menu-first and the AI opponent now survive display/sound flags — -r/-w/-s/-u no longer drop you straight into a no-opponent campaign

Display

  • Android: fullscreen fills the screen — no more black bars left/right (#140)
  • Splash fills the screen while loading — no letterbox bars before the menu appears (#137)