COLD START
A two-minute demo in nine scenes: volumetric dust, a starfield, a raymarched tunnel, glass metaballs, a mirror plane, block fracture, a Mandelbox, a crystal lattice and an end scroller, all cut to a soundtrack generated by the same program.
| File | coldstart-1920x1080.mp4 |
| Frame | 1920×1080 |
| Rate | 60 fps |
| Length | 2:00 |
| Video | H.264 High, yuv420p |
| Audio | AAC, 48 kHz stereo |
| Size | 684.6 MiB (717892279 bytes) |
| SHA-256 | e51e371d6c2d9961dcdccf9faacd403f6622828876f268c4c5be62bf8f303aa6 |
The streams are exactly as the encoder wrote them. Nothing is scaled down or re-encoded for this upload: the only step after the render is a stream copy that puts the index at the front of the file, so playback can start before the download ends, and adds title and source tags.
Rendered offline: every frame is computed on the CPU by the C code in demos/01-coldstart and the shared engine/, and the soundtrack by the same program. No images, no audio files, no 3D models, no game engine, no GPU.
Watch: https://youtu.be/6soV2AfSZq8