Releases: flieks/masterwork
Releases · flieks/masterwork
Release list
v0.3.1: Codex hook timeouts
- Codex caps its SessionEnd and Interrupt hooks at 3s and warned on every start. Masterwork now writes 3s for those two.
- Already connected Codex? The Sessions screen shows Repair. Click it, then trust the hooks again in Codex's
/hooks(terminal Codex), since trust is tied to the hook definition.
v0.3.0: Claude Code or Codex, everywhere
Claude Code or Codex, everywhere
Every feature now works for Codex users as well as Claude Code users.
- Pick the assistant in the sidebar. Chat, project summaries, links, trigger guides, generality audits, simulations, diagrams, skill match and factory launches all run on Claude Code (
claude -p) or Codex (codex exec, read-only sandbox). A chat carries its conversation over when you switch agents. - Instructions has tabs for
~/.claude/CLAUDE.mdand~/.codex/AGENTS.md, and warns whenAGENTS.override.mdshadows it. - Codex assets: custom agents in
~/.codex/agents/*.toml, Codex plugin skills, and skills switched off inconfig.toml. Shared~/.agents/skillsnow count Codex as a loader, since Codex reads that folder itself. - Catalog installs go to Claude Code, Codex or the shared folder. Updating a skill that was made generic no longer breaks it.
- Sessions and Analytics filter by agent, and skill links in a run open the right asset page. Codex hooks need trusting in
/hooksafter Connect. - Factory:
factory/run.py --agent codex. Codex reports no price, somax_tokensis the budget cap.
Upgrading an existing install applies migrations 0031 and 0032 on start.
v0.2.1
What's Changed
- Feat/skill catalog by @flieks in #1
- Feat/skill catalog by @flieks in #2
- fix(ci): backend tests no longer need a claude on the runner's PATH by @flieks in #3
- Pre-launch: site, disable/enable skills, upstream drift, Codex sessions, 0.2.1 by @flieks in #4
New Contributors
Full Changelog: https://github.com/flieks/masterwork/commits/v0.2.1