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v0.3.0: Claude Code or Codex, everywhere

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@flieks flieks released this 17 Sep 09:25
· 3 commits to main since this release

Claude Code or Codex, everywhere

Every feature now works for Codex users as well as Claude Code users.

  • Pick the assistant in the sidebar. Chat, project summaries, links, trigger guides, generality audits, simulations, diagrams, skill match and factory launches all run on Claude Code (claude -p) or Codex (codex exec, read-only sandbox). A chat carries its conversation over when you switch agents.
  • Instructions has tabs for ~/.claude/CLAUDE.md and ~/.codex/AGENTS.md, and warns when AGENTS.override.md shadows it.
  • Codex assets: custom agents in ~/.codex/agents/*.toml, Codex plugin skills, and skills switched off in config.toml. Shared ~/.agents/skills now count Codex as a loader, since Codex reads that folder itself.
  • Catalog installs go to Claude Code, Codex or the shared folder. Updating a skill that was made generic no longer breaks it.
  • Sessions and Analytics filter by agent, and skill links in a run open the right asset page. Codex hooks need trusting in /hooks after Connect.
  • Factory: factory/run.py --agent codex. Codex reports no price, so max_tokens is the budget cap.

Upgrading an existing install applies migrations 0031 and 0032 on start.