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v0.2.13

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@fliperama86 fliperama86 released this 21 Jun 14:57

What's changed

  • ZeldaRecomp-style menu is now the primary build by default. The legacy LoD overlay remains available for fallback builds with -DLOD_USE_ZELDA_MENU=OFF.
  • Launcher and settings screens were polished to match ZeldaRecomp more closely, including cleaner launcher actions and removal of release-facing ROM/status diagnostic labels from the settings UI.
  • Fixed the Zelda-mode ROM picker path by running native file dialogs from the UI/main thread, keeping the remembered ROM path behavior intact.
  • Increased game audio output at 100% master volume by removing the previous 0.5x attenuation in the audio sample path. This should address reports that all game audio was too quiet even with system and in-game volume maxed.
  • Added a repeatable Zelda-menu release smoke script and fixed Windows Zelda-menu build coverage by generating DXIL UI shaders for the D3D12 backend.

Known gaps

  • Full ZeldaRecomp-style controls rebinding is still not ported. Current builds keep the active runtime input paths and automatic prompt labeling.

Validation

  • Local: git diff --check, macOS cmake --build build --target LodRecomp --parallel, and tools/smoke_zelda_release.sh 0.2.13.
  • CI: macOS, Linux, and Windows branch build passed before tagging.