v0.2.9
v0.2.9
Fixed
- Fixed Stage 6 Art Tower knights not chasing/animating/being hittable correctly by splitting the missing
ni_ovl_015internal state-table target. - Generalized NI call-table target splitting so raw-data callback/state tables no longer fall back to the wrong containing function entrypoint.
- Confirmed the generalized fix also resolves the Stage 2 skull-head enemy behavior.
Validation
./tools/regen_recomp.shtools/audit_indirect_targets.py --scan-call-tables --fail-on-missingcmake -S . -B build-enemy-trace && cmake --build build-enemy-trace --target LodRecomp- 20s bounded smoke run with no illegal/SIG/crash/assert/missing-function signals.
Fixes #14.