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v0.2.9

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@fliperama86 fliperama86 released this 20 Jun 03:55

v0.2.9

Fixed

  • Fixed Stage 6 Art Tower knights not chasing/animating/being hittable correctly by splitting the missing ni_ovl_015 internal state-table target.
  • Generalized NI call-table target splitting so raw-data callback/state tables no longer fall back to the wrong containing function entrypoint.
  • Confirmed the generalized fix also resolves the Stage 2 skull-head enemy behavior.

Validation

  • ./tools/regen_recomp.sh
  • tools/audit_indirect_targets.py --scan-call-tables --fail-on-missing
  • cmake -S . -B build-enemy-trace && cmake --build build-enemy-trace --target LodRecomp
  • 20s bounded smoke run with no illegal/SIG/crash/assert/missing-function signals.

Fixes #14.