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Releases: flowreen/SmoothMyVideo

Smooth My Video 1.0.3

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@flowreen flowreen released this 15 Jul 19:26

Offline AI frame interpolation, upscaling and HDR for NVIDIA GPUs. Extract the zip and run SmoothMyVideo.exe - no install, no dependencies, just a current NVIDIA driver.

Download SmoothMyVideo-1.0.3-win.zip (2.55 GB)

What's new

  • 41% smaller download (2.55 GB, was 4.4 GB): the engine moved to NVIDIA's TensorRT for RTX.
  • First render at a new resolution starts in seconds: TensorRT engine builds dropped from minutes to seconds, and built engines carry across RTX GPU swaps.
  • RIFE is TensorRT-accelerated: ~1.5x faster end to end, numerically identical output.
  • DLSS 4.5 self-heals when preempted: if NVIDIA RTX Video enhancement (a playing browser video) starves frame generation, the render recovers on its own once the video closes; if it can't, it stops cleanly with progress saved and Resume continues. DLSS combined with RTX VSR/HDR no longer conflicts (automatic two-pass).
  • Play a preview while paused: pause a render and watch the part rendered so far, with sound and subtitles, before committing to the rest.
  • Restore previews are now render-exact (they share the render's TensorRT engine).

Notes

  • sha256(win.zip): 71c147e1501c260c2693ac4750f0635bf1fc4337c4c3fa70b5d722a06ad06afe (also attached as a file)
  • The bundled runtime is Python 3.14 with our own TensorRT-RTX bindings (source in engine/trtrtx_bindings/).

Smooth My Video 1.0.2

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@flowreen flowreen released this 12 Jul 23:06

Offline AI video frame interpolation, upscaling and HDR for NVIDIA GPUs — no cloud, no install, no account.

Download SmoothMyVideo-1.0.2-win.zip (4.4 GB) — extract and run SmoothMyVideo.exe; only the NVIDIA driver is required.

What's new in 1.0.2

  • Four interpolation models, up from one. Alongside GMFSS (best for anime), choose RIFE 4.26 (best for live action) with an optional DRBA mode that preserves anime pacing, NVIDIA DLSS 4.5 Frame Generation (whole 2×–6×, RTX 40/50), or SVP (svpflow, with an NVIDIA Optical Flow sub-option).
  • 16-bit SVP pipeline so smooth gradients never band.
  • Exact refresh-rate matching — “match screen” now uses your panel’s true rate (e.g. 359.98 Hz) instead of a rounded 360.
  • UI zoom with Ctrl +/− and Ctrl+scroll.
  • Assorted UI polish and clearer model labels.

Notes

  • Windows x64, NVIDIA GPU with a current driver. Built and tested on an RTX 5090 Laptop.
  • SHA-256 (win.zip): 6b7919d386434fe3f52c779a6c1838e9248dbe008db74a7a10f8f68ca775d17e (also attached).

Smooth My Video 1.0.1

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@flowreen flowreen released this 11 Jul 11:21

Smooth My Video 1.0.1

Quality, correctness and polish release. Same one-click flow: pick a video,
pick a target frame rate, click Smooth It. 100% local, no account, no cloud.

Download SmoothMyVideo-1.0.1-win.zip (Windows x64, ~4.4 GB)
then extract anywhere and run SmoothMyVideo.exe. Requires only a current NVIDIA driver
(any recent GeForce RTX). Verify with the attached .sha256 if you like.

What's new

  • Crash resume: pause, or even close the app mid-render, and the render
    continues where it left off on the next run. Batch queues survive too.
  • Higher fidelity encodes: retuned NVENC pipeline (measured ~+2.7 dB on HEVC
    against the previous settings at comparable size).
  • Exact frame rates: custom fps renders now stamp true NTSC rationals
    (59.94 = 60000/1001), keeping perfect audio sync on long files.
  • Side-by-side compare tool: drop two videos onto tools/compare.cmd and get
    a labelled left/right comparison video, lower fps automatically on the left.
  • Fixed audio dying after seeking in high-fps outputs (mux interleave).
  • Clearer HDR controls: plain-language explanations under the RTX HDR sliders,
    including the pure conversion recipe (Contrast 0, Saturation -100), and the
    Dolby Vision / HDR10+ options renamed to "Add metadata" to make clear the file
    stays a normal HDR10 video everywhere else.
  • Size projection and low-disk warning before and during renders, plus many
    smaller fixes (Cancel now resets the progress UI, fps display polish).
  • Updated AI stack: torch 2.13, TensorRT 11.1, OpenCV 5.

Notes

  • The Dolby Vision / HDR10+ / RTX Video features fetch their runtimes on demand
    (one-time, guided in-app); nothing else is ever downloaded.
  • SmoothMyVideo-1.0.1-src.zip on SourceForge is the matching source snapshot;
    development happens on GitHub.

Smooth My Video 1.0.0

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@flowreen flowreen released this 09 Jul 00:11

Smooth My Video 1.0.0

First public release. Offline AI frame interpolation for NVIDIA GPUs: pick a video, pick a
target frame rate, click Smooth It. 100% local, no account, no cloud, no install.

Download SmoothMyVideo-1.0.0-win.zip (Windows x64, ~4 GB)
then extract anywhere and run SmoothMyVideo.exe. Requires only a current NVIDIA driver
(any recent GeForce RTX). Verify with the attached .sha256 if you like.

Highlights

  • GMFSS AI interpolation (the anime-tuned union model) with a TensorRT backend, built and
    cached per resolution. Real source frames pass through untouched; only the in-between frames
    are generated. Any integer multiplier, any target fps, or one click to match your monitor.
  • AI upscaling to 16K: NVIDIA RTX Video Super Resolution plus an optional Real-ESRGAN
    detail-restore pass (great on old or heavily compressed anime).
  • Real SDR to HDR10 via RTX TrueHDR with faithful, cyan-free color, measured
    mastering metadata, and opt-in Dolby Vision Profile 8.1 and HDR10+ dynamic-metadata
    exports (HDR10-compatible, combinable in one file).
  • Visually lossless output tuned against a lossless 8K master: HEVC, AV1 or H.266/VVC,
    10-bit by default, every audio/subtitle/chapter/font track carried over.
  • Practical niceties: batch queue that survives crashes and keeps going past failed files,
    live render preview, before/after pane, FSR sharpening, VFR sources handled correctly,
    byte-for-byte reproducible renders, and 4K sources interpolate at nearly 1080p cost.

Notes

  • The Dolby Vision / HDR10+ / RTX Video features fetch their runtimes on demand (one-time,
    guided in-app); nothing else is ever downloaded.
  • Sample clip included at samples/test.mp4. Full docs in
    README and
    DEVELOPMENT.md.