Offline AI frame interpolation, upscaling and HDR for NVIDIA GPUs. Extract the zip and run SmoothMyVideo.exe - no install, no dependencies, just a current NVIDIA driver.
Download SmoothMyVideo-1.0.3-win.zip (2.55 GB)
What's new
- 41% smaller download (2.55 GB, was 4.4 GB): the engine moved to NVIDIA's TensorRT for RTX.
- First render at a new resolution starts in seconds: TensorRT engine builds dropped from minutes to seconds, and built engines carry across RTX GPU swaps.
- RIFE is TensorRT-accelerated: ~1.5x faster end to end, numerically identical output.
- DLSS 4.5 self-heals when preempted: if NVIDIA RTX Video enhancement (a playing browser video) starves frame generation, the render recovers on its own once the video closes; if it can't, it stops cleanly with progress saved and Resume continues. DLSS combined with RTX VSR/HDR no longer conflicts (automatic two-pass).
- Play a preview while paused: pause a render and watch the part rendered so far, with sound and subtitles, before committing to the rest.
- Restore previews are now render-exact (they share the render's TensorRT engine).
Notes
- sha256(win.zip): 71c147e1501c260c2693ac4750f0635bf1fc4337c4c3fa70b5d722a06ad06afe (also attached as a file)
- The bundled runtime is Python 3.14 with our own TensorRT-RTX bindings (source in
engine/trtrtx_bindings/).