Geoslayer 0.2.0
How to play
Supported platforms
- Windows
- Linux
Windows
- Download the
Geoslayer-v0.2.0-windows.zipfile at the bottom of this page - Extract the zipped folder
- Run
Geoslayer.exe
Linux
- Download the
Geoslayer-v0.2.0-linux.zipfile at the bottom of this page - Extract the zipped folder
- Run
Geoslayer.x86_64
What's new
World 2
A new world which requires level 10 to enter. It is magic-themed and chests drop these magical abilities (in addition to abilities from World 1):
- Blast (old ability which has been reworked)
- Collapse
- Storm (originally dropped in World 1)
- Summon (originally dropped in World 1)
- Teleport (originally dropped in World 1)
The world adds new enemies, new mechanics and a new boss.
Abilities
New abilities
| Ability name | Drops in |
|---|---|
| Collapse | World 2 |
| Dodge | Always unlocked |
| Flee | World 1 |
| Return | World 1 |
| Rush | World 1 |
| Trap | World 1 |
| Tear | World 1 |
Other ability changes
- Abilities are now castable by holding the cast keys
- Blast has been reworked and moved to the World 2 drop pool. Storm, Summon and Teleport have also been moved to the World 2 drop pool
- The player now always has the new Dodge ability equipped in a special 3rd slot, which is cast by pressing spacebar. This ability isn't unlockable or equipable in a different slot
- Cannonball no longer applies a slow to the caster. Instead, it knocks them back slightly
Buff pickups
Buff pickups have been reworked. Chests used to drop pickups which gave the player a buff, for example a health or speed buff for a set amount of time. Now they drop a generic pickup which then allows the player to choose from 3 different buffs, each targeting a different stat. Each buff has a random amount and duration.
World 1 changes
- World 1 has been redesigned
- New enemy type - Assassin
- Healer reworked:
- Lifesteal replaced by a cone attack firing life steal projectiles
- Heal ability stays the same
- Casts an even larger heal on death
- Lots of balance changes
UI improvements
Many UI improvements have been made. Here are the most important ones:
- Added a cast bar displaying ability casting
- Design improvements
- New font
- Collapse HUD button, which allows the player to make the bottom HUD take up less space
- Stats tab can be hidden
- Boss health appears at the top of the screen, along with the current boss phase
- In-game XP bar displays XP instead of percentage
- Missing ability icons have been added, existing ones have been replaced
Other changes and additions
- Ability balance changes and tweaks
- Abilities can no longer be equipped/unequipped during a wave
- Enemies and bosses can drop permanent stat points
- Spawners now indicate that they are going to trigger when the next wave starts
- Spawners now have a color which corresponds to the color of the enemy they spawn
- Turrets show a progress bar which indicates when they will fire
- Shields display durability and duration
- NPCs now show the aim indicator like the player does
- Chests are now larger and have a new look
- XP orb size reduced
- The player's camera now starts zoomed out more
- World 0 has been redesigned and is now entered by clicking on the "Enter training" button on the world selection screen
- Fixed bugs and got rid of most errors and warnings
- New game icon
- The game now remembers which world the player entered last time (if they enter World 2 and restart the game, the default selection will be World 2)
To see every change this new version brings, please view the full changelog: v0.1.0...v0.2.0
Data saving changes
The way the game stores save data has been changed. Before, the user data was saved in the Godot directory. Now, a separate Geoslayer directory is used (in the case of Windows, the new folder can be something like C:\Users\user\AppData\Roaming\Geoslayer).
The way the data is stored in the file is also different. The data is now split up into more sections. Therefore, save data from Geoslayer v0.1.0 is incompatible with v0.2.0.