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Releases: fmachek/geoslayer

Geoslayer 0.2.3

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@fmachek fmachek released this 30 Aug 18:27

How to play

Supported platforms

  • Windows
  • Linux

Windows

  • Download the Geoslayer-v0.2.3-windows.zip file at the bottom of this page
  • Extract the zipped folder
  • Run Geoslayer.exe

Linux

  • Download the Geoslayer-v0.2.3-linux.zip file at the bottom of this page
  • Extract the zipped folder
  • Run Geoslayer.x86_64

What's new

This new version introduces buff indicators, settings and more.

Gameplay changes

  • Buffs selected through the "Pick a buff" screen now apply when the next wave starts
  • Turrets in World 2 now fire larger and slower projectiles, fire rate decreased

UI improvements

  • Added a settings screen, "Collapse HUD" option moved from the in-game UI to settings
  • Added buff indicators to the in-game UI (applied buffs appear in the top right corner)
  • Start wave button now displays the wave number (for example "Start wave 1")

Balance changes

Shred

  • Projectile speed increased from 4 to 7

Swipe

  • Decreased cooldown from 1.0 sec to 0.75 sec
  • Increased base damage from 35 to 40

Sprayer

  • Their Spray ability DoT damage now scales with their damage

World 1 boss

  • Increased the damage dealt by lasers

To see every change this new version brings, please view the full changelog: v0.2.2...v0.2.3

Geoslayer 0.2.2

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@fmachek fmachek released this 26 Aug 19:54

How to play

Supported platforms

  • Windows
  • Linux

Windows

  • Download the Geoslayer-v0.2.2-windows.zip file at the bottom of this page
  • Extract the zipped folder
  • Run Geoslayer.exe

Linux

  • Download the Geoslayer-v0.2.2-linux.zip file at the bottom of this page
  • Extract the zipped folder
  • Run Geoslayer.x86_64

What's new

This version introduces UI improvements, a new game logo and icon, and a change regarding some pickups dropped by chests.

Gameplay changes

  • Buff pickups and healing orbs now disappear when a new wave starts

UI improvements

  • Progression screen redesigned
  • Main menu and pause UI game name replaced with the new game logo
  • Some "Back to menu" buttons now have an "ESC" icon inside them, signaling that you can also use the ESC key to go back to the main menu (this has been added to the main menu, progression screen and credits)
  • Player level XP now displays XP amount instead of percentage
  • Fixed a typo in the permanent stat point pickup popup
  • Other minor changes

Other changes

  • Game icon replaced

To see every change this new version brings, please view the full changelog: v0.2.1...v0.2.2

Geoslayer 0.2.1

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@fmachek fmachek released this 20 Aug 22:12

How to play

Supported platforms

  • Windows
  • Linux

Windows

  • Download the Geoslayer-v0.2.1-windows.zip file at the bottom of this page
  • Extract the zipped folder
  • Run Geoslayer.exe

Linux

  • Download the Geoslayer-v0.2.1-linux.zip file at the bottom of this page
  • Extract the zipped folder
  • Run Geoslayer.x86_64

What's new

This version introduces primarily UI improvements and balance changes.

Balance changes

Shred

The way the ability works fundamentally has been changed.

  • The damage falloff is now more reliable. There is now also a distance threshold where the damage falloff starts applying. If the projectiles travel a shorter distance, they deal maximum damage
  • Projectiles disappear after 0.5 sec (was 0.25 sec before)
  • Base damage increased from 20 to 30
  • Knockback increased from 100 to 300

Flee

Flee has been somewhat reworked.

  • The projectiles now stun enemies for 0.5 sec
  • Base damage increased from 15 to 25
  • Knockback applied to caster increased from 1250 to 1750
  • Projectile amount increased from 3 to 5
  • Projectile spread increased from 20 to 70 degrees
  • Ability cooldown reduced from 2.0 to 1.5 sec

Tear

  • Base damage increased from 12 to 18
  • Speed debuff duration increased from 0.5 to 1.0 sec

Storm

  • Zone duration decreased from 10 to 5.0 sec
  • Zone base damage increased from 15 to 20
  • Zone radius increased from 350 to 450
  • Ability cooldown decreased from 12.0 to 7.5 sec

UI improvements

  • "Play again" button added to the win screen
  • World selection screen now displays which worlds have been beaten by the player (this is also saved between sessions)
  • Picking up a stat point drop now displays a popup in-game
  • XP gain labels don't follow the player anymore
  • Other minor changes

Other changes

  • Ability pickups in the training world are now sorted alphabetically
  • Increased the outline width of characters and projectiles

To see every change this new version brings, please view the full changelog: v0.2.0...v0.2.1

Geoslayer 0.2.0

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@fmachek fmachek released this 18 Aug 18:10

How to play

Supported platforms

  • Windows
  • Linux

Windows

  • Download the Geoslayer-v0.2.0-windows.zip file at the bottom of this page
  • Extract the zipped folder
  • Run Geoslayer.exe

Linux

  • Download the Geoslayer-v0.2.0-linux.zip file at the bottom of this page
  • Extract the zipped folder
  • Run Geoslayer.x86_64

What's new

World 2

A new world which requires level 10 to enter. It is magic-themed and chests drop these magical abilities (in addition to abilities from World 1):

  • Blast (old ability which has been reworked)
  • Collapse
  • Storm (originally dropped in World 1)
  • Summon (originally dropped in World 1)
  • Teleport (originally dropped in World 1)

The world adds new enemies, new mechanics and a new boss.

Abilities

New abilities

Ability name Drops in
Collapse World 2
Dodge Always unlocked
Flee World 1
Return World 1
Rush World 1
Trap World 1
Tear World 1

Other ability changes

  • Abilities are now castable by holding the cast keys
  • Blast has been reworked and moved to the World 2 drop pool. Storm, Summon and Teleport have also been moved to the World 2 drop pool
  • The player now always has the new Dodge ability equipped in a special 3rd slot, which is cast by pressing spacebar. This ability isn't unlockable or equipable in a different slot
  • Cannonball no longer applies a slow to the caster. Instead, it knocks them back slightly

Buff pickups

Buff pickups have been reworked. Chests used to drop pickups which gave the player a buff, for example a health or speed buff for a set amount of time. Now they drop a generic pickup which then allows the player to choose from 3 different buffs, each targeting a different stat. Each buff has a random amount and duration.

World 1 changes

  • World 1 has been redesigned
  • New enemy type - Assassin
  • Healer reworked:
    • Lifesteal replaced by a cone attack firing life steal projectiles
    • Heal ability stays the same
    • Casts an even larger heal on death
  • Lots of balance changes

UI improvements

Many UI improvements have been made. Here are the most important ones:

  • Added a cast bar displaying ability casting
  • Design improvements
  • New font
  • Collapse HUD button, which allows the player to make the bottom HUD take up less space
  • Stats tab can be hidden
  • Boss health appears at the top of the screen, along with the current boss phase
  • In-game XP bar displays XP instead of percentage
  • Missing ability icons have been added, existing ones have been replaced

Other changes and additions

  • Ability balance changes and tweaks
  • Abilities can no longer be equipped/unequipped during a wave
  • Enemies and bosses can drop permanent stat points
  • Spawners now indicate that they are going to trigger when the next wave starts
  • Spawners now have a color which corresponds to the color of the enemy they spawn
  • Turrets show a progress bar which indicates when they will fire
  • Shields display durability and duration
  • NPCs now show the aim indicator like the player does
  • Chests are now larger and have a new look
  • XP orb size reduced
  • The player's camera now starts zoomed out more
  • World 0 has been redesigned and is now entered by clicking on the "Enter training" button on the world selection screen
  • Fixed bugs and got rid of most errors and warnings
  • New game icon
  • The game now remembers which world the player entered last time (if they enter World 2 and restart the game, the default selection will be World 2)

To see every change this new version brings, please view the full changelog: v0.1.0...v0.2.0

Data saving changes

The way the game stores save data has been changed. Before, the user data was saved in the Godot directory. Now, a separate Geoslayer directory is used (in the case of Windows, the new folder can be something like C:\Users\user\AppData\Roaming\Geoslayer).

The way the data is stored in the file is also different. The data is now split up into more sections. Therefore, save data from Geoslayer v0.1.0 is incompatible with v0.2.0.

Geoslayer 0.1.0

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@fmachek fmachek released this 24 Apr 20:17

This is the first pre-release of Geoslayer. The game is not finished yet, but it is playable and many features are implemented.

How to play

Supported platforms

  • Windows

Step by step

  1. Download the Geoslayer-v0.1.0.zip file at the bottom of this page
  2. Extract files from Geoslayer-v0.1.0.zip
  3. Open Geoslayer.exe

Features

  • First full world with 10 waves + a world for testing purposes
  • Permanent progression in the form of permanent stat upgrades
  • 15 player abilities
  • Various types of enemies