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EQL Atlas 0.1.0 — Preview

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@foraern foraern released this 09 Sep 16:19
· 2 commits to main since this release

EQL Atlas 0.1.0 — Preview

Explore your installed EverQuest maps in 3D, with top and side views, height slicing, cutaways, and orange highlights for vertical structure. Expand the height scale to make stacked rooms easier to understand, search map labels, mark a location manually, and export PNG images.

Download and run

No Node.js installation is needed for these desktop downloads.

Platform Download Status
macOS, Apple Silicon Mac ZIP Tested on macOS
Windows, x64 Windows ZIP Experimental; not runtime-tested on Windows
Linux, x64 Linux tar.gz Experimental; not runtime-tested on Linux
  1. Download and extract the package for your platform. Keep all extracted files together.
  2. On Mac, move the app into Applications and open it. On Windows, run EQL Atlas Cross-Platform.exe. On Linux, run ./EQL Atlas Cross-Platform from the extracted directory.
  3. Choose the maps directory inside your EverQuest installation, then choose a zone.

Game maps are not included. The app reads your selected map files locally; it does not modify them, upload them, or read the game process. Position markers are manual, and highlighted edges are map geometry rather than verified traversable routes.

First-launch notes

This preview is unsigned; the Mac app is not notarized. If macOS blocks the first launch, after attempting to open it, use System Settings → Privacy & Security → Open Anyway if you trust this download. Windows may show an unknown-publisher warning. The Linux package requires a compatible desktop environment and system libraries; sandbox setup varies by distribution and has not been verified. There is no Intel Mac binary in this release.

SHA256SUMS.txt provides SHA-256 checksums for the three packages. Source archives are available below, and the README covers source builds and browser mode.

Validation

  • Seven core tests pass, covering map parsing, coordinates, clipping, source grouping, and constrained map reads.
  • The packaged Mac application passes desktop checks for rendered map pixels, orange highlights, zone/source switching, height/depth slicing, manual location markers, PNG output, and renderer isolation.
  • Browser-mode checks pass inside the packaged Mac runtime, including directory import, 581 indexed zones, and desktop/tablet/mobile layouts.
  • All three application archives contain the current source and exclude game maps, credentials, test profiles, and development dependencies.
  • Windows and Linux packages were cross-built on macOS. Their launch and runtime behavior remain unverified; feedback is welcome through Issues.