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Releases: foraern/eql-atlas

EQL Atlas 0.1.1 — Preview

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@foraern foraern released this 10 Sep 05:06

EQL Atlas 0.1.1 — Preview

This update fixes map loading and layer bounds, improves source readability, and adds repeatable desktop and browser regression checks.

Changes

  • Switching maps clears stale geometry, landmarks, and location markers. Map controls stay disabled until the selected source loads, and failed loads can be retried by choosing another source or reopening the folder.
  • Bounds, height controls, framing, and location validation include geometry from both standard layers, 0 and 1. Decorative layers remain excluded when standard geometry exists.
  • Unreadable optional Brewall reference labels produce a warning without preventing the primary map from opening.
  • Image exports retain the captured map's filename when the selected zone changes before export finishes.
  • Source formatting and clearer function boundaries make loading, drawing, and desktop setup easier to maintain.

Downloads

No Node.js installation is required.

Platform Download Status
macOS, Apple Silicon Mac ZIP Packaged app tested on macOS
Windows, x64 Windows ZIP Experimental; runtime not verified on Windows
Linux, x64 Linux tar.gz Experimental; runtime not verified on Linux

Extract the complete archive. On Mac, move the app into Applications. On Windows, run EQL Atlas Cross-Platform.exe from the extracted folder. On Linux, run ./EQL Atlas Cross-Platform from that folder. Choose the maps directory in your EverQuest installation.

This preview remains unsigned; the Mac app is not notarized. macOS and Windows may display first-launch warnings. Linux desktop libraries and sandbox configuration vary by distribution. There is no Intel Mac binary.

Game maps are not included. Files stay local; the application does not modify game files, inspect the game process, or upload maps. Location markers are manual, and drawn edges are not confirmed traversable routes.

Validation

  • All nine core tests passed.
  • The packaged macOS app passed desktop and browser-mode regression suites using generated fixtures: standard-layer bounds, failed-load cleanup and recovery, optional-reference failures, export identity, height slicing and ruler labels, PNG output, rendered map pixels, and renderer isolation.
  • Browser-mode directory import and desktop, tablet, and mobile layouts passed inside the packaged macOS runtime.
  • All three packages contain identical application archives at version 0.1.1. Runtime binaries match the advertised architectures. Download archives were checked for integrity and exclude development dependencies, game files, and test profiles.
  • The original private-map corpus suites were not rerun for this release. Windows and Linux were cross-built on macOS; their native runtime behavior remains unverified.

SHA256SUMS.txt contains checksums for all three downloads.

EQL Atlas 0.1.0 — Preview

Pre-release

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@foraern foraern released this 09 Sep 16:19

EQL Atlas 0.1.0 — Preview

Explore your installed EverQuest maps in 3D, with top and side views, height slicing, cutaways, and orange highlights for vertical structure. Expand the height scale to make stacked rooms easier to understand, search map labels, mark a location manually, and export PNG images.

Download and run

No Node.js installation is needed for these desktop downloads.

Platform Download Status
macOS, Apple Silicon Mac ZIP Tested on macOS
Windows, x64 Windows ZIP Experimental; not runtime-tested on Windows
Linux, x64 Linux tar.gz Experimental; not runtime-tested on Linux
  1. Download and extract the package for your platform. Keep all extracted files together.
  2. On Mac, move the app into Applications and open it. On Windows, run EQL Atlas Cross-Platform.exe. On Linux, run ./EQL Atlas Cross-Platform from the extracted directory.
  3. Choose the maps directory inside your EverQuest installation, then choose a zone.

Game maps are not included. The app reads your selected map files locally; it does not modify them, upload them, or read the game process. Position markers are manual, and highlighted edges are map geometry rather than verified traversable routes.

First-launch notes

This preview is unsigned; the Mac app is not notarized. If macOS blocks the first launch, after attempting to open it, use System Settings → Privacy & Security → Open Anyway if you trust this download. Windows may show an unknown-publisher warning. The Linux package requires a compatible desktop environment and system libraries; sandbox setup varies by distribution and has not been verified. There is no Intel Mac binary in this release.

SHA256SUMS.txt provides SHA-256 checksums for the three packages. Source archives are available below, and the README covers source builds and browser mode.

Validation

  • Seven core tests pass, covering map parsing, coordinates, clipping, source grouping, and constrained map reads.
  • The packaged Mac application passes desktop checks for rendered map pixels, orange highlights, zone/source switching, height/depth slicing, manual location markers, PNG output, and renderer isolation.
  • Browser-mode checks pass inside the packaged Mac runtime, including directory import, 581 indexed zones, and desktop/tablet/mobile layouts.
  • All three application archives contain the current source and exclude game maps, credentials, test profiles, and development dependencies.
  • Windows and Linux packages were cross-built on macOS. Their launch and runtime behavior remain unverified; feedback is welcome through Issues.