v0.2.1
Lost Odyssey Recompiled v0.2.1
English
- Render capture: open F1 and choose Capture render state to export the next complete frame. A ZIP is created automatically under
capturesin the working directory, containing the screenshot, draw/register trace, translated shaders and intermediate resolve data. The menu shows progress and the ZIP path; raw files are retained. - Controllers and keyboard: all SDL-mapped controllers can be used alongside the keyboard without choosing an active device. Hotplug is supported and inputs merge into player 1. Unmapped joysticks still need an SDL controller mapping.
- Keyboard triggers: E = LT, R = RT, including Ring input. Existing bindings remain unchanged; keyboard state clears when focus is lost. Rumble remains opt-in.
- Clarifies the supported disc editions using their Redump entries: USA, Europe and Europe, Asia.
Capture may briefly stall rendering. It is a diagnostic export, not a replayable GPU capture or an AMD rendering fix. Local capture/archive checks and SDL virtual-controller tests passed; physical controller models, full UI/DPI behavior, chapter-boundary gameplay and a complete playthrough are not fully validated. Text-language patch research remains paused and is not included.
Extract the complete package and preserve your save/profile folders when updating. Game data is not included.
简体中文
- **渲染捕获:**按 F1,选择“截取渲染状态”,导出下一完整帧并自动生成 ZIP。文件保存在工作目录的
captures下,包含截图、绘制/寄存器记录、翻译后的着色器及中间 resolve 数据。菜单显示进度和 ZIP 路径,原始文件同时保留。 - **手柄与键盘:**所有 SDL 已映射手柄可与键盘直接交替使用,无需指定当前设备。支持热插拔,输入合并到玩家 1;未映射摇杆仍需 SDL 手柄映射。
- **键盘扳机:**E = LT、R = RT,可用于 Ring 输入。原有按键保持不变,失焦时清除键盘状态;震动仍需主动启用。
- 按 Redump 条目明确支持的 USA, Europe 与 Europe, Asia 两套版本。
捕获可能造成短暂停顿,属于诊断导出,不是可重放 GPU 捕获,也不是 AMD 渲染修复。本地捕获/压缩包和 SDL 虚拟手柄测试已通过;实体型号、完整 UI/DPI、章节交界剧情和通关仍未全面验证。文本语言补丁研究保持暂停,不包含在本版中。
请完整解压更新包并保留存档/档案目录。发布包不含游戏数据。