v0.3.0 — Shader and pipeline preparation
v0.3.0 — Shader and pipeline preparation
- Find shaders inside compressed game resources and the XEX, and prepare additional dynamic vertex shader variants before gameplay.
- Remember graphics pipelines used during play and recreate them in parallel on later launches.
- Validate cached data and fall back to runtime compilation when preparation is unavailable.
The first scan and compilation can take several minutes. Later launches reuse the cache. When updating, keep your save and profile folders.
Some shaders and first-use pipelines still compile during gameplay. Character lighting flicker and blurry text remain work in progress. This release does not include DLC import support or game data.
Local RTX 5080 testing confirmed that 233 previously observed pipelines were prepared successfully and reused by real draws. This verifies reuse, not a measured FPS or stutter improvement.
中文
- 游戏开始前扫描压缩资源与XEX中的shader,并准备更多动态顶点shader变体。
- 记录游玩时使用的图形管线,在后续启动时并行预创建。
- 校验缓存数据,准备不可用时回退到运行时编译。
首次扫描和编译可能需要数分钟,后续启动会复用缓存。更新时请保留 save 和 profile 文件夹。
部分shader与首次遇到的管线仍需在游戏中编译。角色光影闪烁和文字模糊仍在处理中。本版尚不支持DLC导入,不包含游戏数据。
本地RTX 5080测试确认233个已遇到的管线成功预创建并用于实际绘制;这验证了缓存复用,不代表已测得帧率或卡顿改善。