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This repository was archived by the owner on Oct 14, 2026. It is now read-only.

Releases: friedev/eversector

0.7.3

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@friedev friedev released this 27 Nov 18:50
224ead1
  • Build APWT as a git submodule rather than downloading it from JitPack

0.7.2

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@friedev friedev released this 27 Nov 18:50
a843505
  • Project architecture has been overhauled for better maintainability
    • Dependencies are now pulled from JitPack
    • Upgraded dependencies
      • Updated Gradle to 7.3.3
      • Updated APWT to 1.0.0
      • Updated SquidLib to 3.0.4
    • Distribution is now generated with a script (build.sh)
    • Discontinued dedicated Windows build with bundled JRE
    • READMEs have been consolidated into one markdown README
    • Reformatted code for better readability
  • Removed audio due to low playback quality (may break Git history; rebase or re-clone if needed)
  • Fixed crash when loading a saved game while not orbital
  • Fixed crash when selecting a ship in the battle screen

0.7.1

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@friedev friedev released this 27 Nov 18:49
  • Implement surrendering
    • You can now surrender in a battle by pressing U
    • Enemy ships can also surrender
    • Surrendered ships are less likely to be targeted but cannot loot if their side wins the battle
    • Leaders can surrender their position in battle to an opponent from the same faction
  • Custom tileset support
  • More interesting generated names for each ship
  • Change options from the start menu
  • Confirmation prompt before voting (thanks oshuma!)
  • Confirmation prompt when mining an asteroid that could destroy you (thanks oshuma!)
  • Fixed crash when trying to land on a nonexistent planet (thanks oshuma!)

0.7.0

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@friedev friedev released this 27 Nov 18:49
  • The universe is divided into multiple galaxies, each of which are much larger than previous maps
    • Traveling off the edge of a galaxy allows to you travel to a new one
    • The density of stars is greater near the center of each galaxy
    • FOV has been reworked and sector memory has been removed
  • Nebulae
    • Nebulae restrict vision and influence star generation
    • Multiple types, though they currently have no differences other than color
  • Far more star possibilities
    • Star mass and temperature are generated separately
    • Special types of stars
    • High-energy stars now influence planet generation
  • Planet and region generation overhaul
    • Several new planets with different temperature ranges
    • Planets are larger
    • New region types for each planet
    • Certain types of regions (e.g. oceans) cannot be claimed or mined from
    • Heightmap-based terrain generation
  • AI improvements
    • AI will seek out unclaimed territory
    • AI will invade enemy sectors when armed
    • AI will choose randomly between locations of equal distance
  • Tileset support
    • The game now supports single-color tilesets and multiple fonts
    • Three tilesets are provided in 10x10, 12x12, and 16x16, with ASCII equivalents available
    • Fully customizable, with support for user-created tilesets planned
  • You can now name your ships and their captains
  • Failed distress signals now decrease your global reputation to prevent spam
  • Added two new songs to the soundtrack
  • Added a crash log to help with bug reporting

0.5.0

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@friedev friedev released this 27 Nov 18:46
  • Complete UI overhaul!
    • The game is now displayed through AsciiPanel and APWT
    • Buffered display allows for complex windows
    • Input is now entered through single keypresses
    • CP437 characters give better representations of the universe
    • Colors are used to differentiate between factions
    • The game no longer needs launchers
    • Background music and sound effects
  • Minor gameplay changes and balancing
    • Orbiting is now done one orbit at a time
    • Flying around planets can now be done only between neighboring regions
    • Orbit costs lowered
    • Sector entry cost added
    • Seed-based saving and loading now works!
  • Removed some features
    • Debug commands
    • Region exploration
    • Anomalies
    • Faction news (now directly added to the message log)
    • Scanning objects in sectors
    • Automining and max buying/selling (now unnecessary)
    • Most game data stored in files

0.6.0

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@friedev friedev released this 27 Nov 18:49
  • Battles can now occur between several ships
    • Attacking a ship may cause other ships at the same orbit to join on either side
    • Any enemy ship may be fired upon, and all ships can be scanned
    • Winning a battle will distribute the loot among participants, though not always evenly
    • All ships can flee the battle or pursue those escaping
    • Ships will self-destruct when they can no longer flee
    • Surrendering will be added in a later update
  • Two-dimensional region maps on planets
    • Regions are now laid out on a grid
    • Traveling east or west long enough will take you back to where you began
    • Traveling over a pole will take you to the opposite side of the world
    • Regions are no longer generated with a ruling faction
  • Split station screen into two panels
    • Left panel is used to buy items from stations
    • Right panel is used to sell items
    • Each list is color-coded to show why you can't buy or sell an item
    • Lists change size dynamically based on items you have
  • Overhaul AI
    • The AI is actually slightly worse, but the new framework will allow for significant improvements
    • AI ships can now buy and use more modules
    • AI personalities are planned for an update soon
    • Faction focuses were removed
  • Message improvements
    • Message history is now scrollable
    • Repeated messages are now shown with counters to avoid message spam
  • Other features
    • Destroyed ships now recorded on the leaderboard
    • Reimplemented crash landings
    • Display dimensions and audio volume can now be controlled through the options menu
    • You start in a random station system, rather than the center
    • Removed attack restrictions in the central sector
    • Reputation levels are now relative to other ships in the faction
    • Add a window title and icon to the Java version of the game
  • Quality-of-life improvements
    • Shift+Q now required to trigger the quit prompt
    • The game can now be replayed without relaunching it
  • Bug fixes
    • Earn credits for resources over capacity when selling expanders
    • Windows version now works without Java installed
    • Fixed README images not displaying