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Releases: friedev/eversector
Releases · friedev/eversector
Release list
0.7.3
0.7.2
- Project architecture has been overhauled for better maintainability
- Dependencies are now pulled from JitPack
- Upgraded dependencies
- Updated Gradle to 7.3.3
- Updated APWT to 1.0.0
- Updated SquidLib to 3.0.4
- Distribution is now generated with a script (
build.sh) - Discontinued dedicated Windows build with bundled JRE
- READMEs have been consolidated into one markdown README
- Reformatted code for better readability
- Removed audio due to low playback quality (may break Git history; rebase or re-clone if needed)
- Fixed crash when loading a saved game while not orbital
- Fixed crash when selecting a ship in the battle screen
0.7.1
- Implement surrendering
- You can now surrender in a battle by pressing U
- Enemy ships can also surrender
- Surrendered ships are less likely to be targeted but cannot loot if their side wins the battle
- Leaders can surrender their position in battle to an opponent from the same faction
- Custom tileset support
- More interesting generated names for each ship
- Change options from the start menu
- Confirmation prompt before voting (thanks oshuma!)
- Confirmation prompt when mining an asteroid that could destroy you (thanks oshuma!)
- Fixed crash when trying to land on a nonexistent planet (thanks oshuma!)
0.7.0
- The universe is divided into multiple galaxies, each of which are much larger than previous maps
- Traveling off the edge of a galaxy allows to you travel to a new one
- The density of stars is greater near the center of each galaxy
- FOV has been reworked and sector memory has been removed
- Nebulae
- Nebulae restrict vision and influence star generation
- Multiple types, though they currently have no differences other than color
- Far more star possibilities
- Star mass and temperature are generated separately
- Special types of stars
- High-energy stars now influence planet generation
- Planet and region generation overhaul
- Several new planets with different temperature ranges
- Planets are larger
- New region types for each planet
- Certain types of regions (e.g. oceans) cannot be claimed or mined from
- Heightmap-based terrain generation
- AI improvements
- AI will seek out unclaimed territory
- AI will invade enemy sectors when armed
- AI will choose randomly between locations of equal distance
- Tileset support
- The game now supports single-color tilesets and multiple fonts
- Three tilesets are provided in 10x10, 12x12, and 16x16, with ASCII equivalents available
- Fully customizable, with support for user-created tilesets planned
- You can now name your ships and their captains
- Failed distress signals now decrease your global reputation to prevent spam
- Added two new songs to the soundtrack
- Added a crash log to help with bug reporting
0.5.0
- Complete UI overhaul!
- The game is now displayed through AsciiPanel and APWT
- Buffered display allows for complex windows
- Input is now entered through single keypresses
- CP437 characters give better representations of the universe
- Colors are used to differentiate between factions
- The game no longer needs launchers
- Background music and sound effects
- Minor gameplay changes and balancing
- Orbiting is now done one orbit at a time
- Flying around planets can now be done only between neighboring regions
- Orbit costs lowered
- Sector entry cost added
- Seed-based saving and loading now works!
- Removed some features
- Debug commands
- Region exploration
- Anomalies
- Faction news (now directly added to the message log)
- Scanning objects in sectors
- Automining and max buying/selling (now unnecessary)
- Most game data stored in files
0.6.0
- Battles can now occur between several ships
- Attacking a ship may cause other ships at the same orbit to join on either side
- Any enemy ship may be fired upon, and all ships can be scanned
- Winning a battle will distribute the loot among participants, though not always evenly
- All ships can flee the battle or pursue those escaping
- Ships will self-destruct when they can no longer flee
- Surrendering will be added in a later update
- Two-dimensional region maps on planets
- Regions are now laid out on a grid
- Traveling east or west long enough will take you back to where you began
- Traveling over a pole will take you to the opposite side of the world
- Regions are no longer generated with a ruling faction
- Split station screen into two panels
- Left panel is used to buy items from stations
- Right panel is used to sell items
- Each list is color-coded to show why you can't buy or sell an item
- Lists change size dynamically based on items you have
- Overhaul AI
- The AI is actually slightly worse, but the new framework will allow for significant improvements
- AI ships can now buy and use more modules
- AI personalities are planned for an update soon
- Faction focuses were removed
- Message improvements
- Message history is now scrollable
- Repeated messages are now shown with counters to avoid message spam
- Other features
- Destroyed ships now recorded on the leaderboard
- Reimplemented crash landings
- Display dimensions and audio volume can now be controlled through the options menu
- You start in a random station system, rather than the center
- Removed attack restrictions in the central sector
- Reputation levels are now relative to other ships in the faction
- Add a window title and icon to the Java version of the game
- Quality-of-life improvements
- Shift+Q now required to trigger the quit prompt
- The game can now be replayed without relaunching it
- Bug fixes
- Earn credits for resources over capacity when selling expanders
- Windows version now works without Java installed
- Fixed README images not displaying