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This repository was archived by the owner on Oct 14, 2026. It is now read-only.

0.7.0

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@friedev friedev released this 27 Nov 18:49
· 84 commits to main since this release
  • The universe is divided into multiple galaxies, each of which are much larger than previous maps
    • Traveling off the edge of a galaxy allows to you travel to a new one
    • The density of stars is greater near the center of each galaxy
    • FOV has been reworked and sector memory has been removed
  • Nebulae
    • Nebulae restrict vision and influence star generation
    • Multiple types, though they currently have no differences other than color
  • Far more star possibilities
    • Star mass and temperature are generated separately
    • Special types of stars
    • High-energy stars now influence planet generation
  • Planet and region generation overhaul
    • Several new planets with different temperature ranges
    • Planets are larger
    • New region types for each planet
    • Certain types of regions (e.g. oceans) cannot be claimed or mined from
    • Heightmap-based terrain generation
  • AI improvements
    • AI will seek out unclaimed territory
    • AI will invade enemy sectors when armed
    • AI will choose randomly between locations of equal distance
  • Tileset support
    • The game now supports single-color tilesets and multiple fonts
    • Three tilesets are provided in 10x10, 12x12, and 16x16, with ASCII equivalents available
    • Fully customizable, with support for user-created tilesets planned
  • You can now name your ships and their captains
  • Failed distress signals now decrease your global reputation to prevent spam
  • Added two new songs to the soundtrack
  • Added a crash log to help with bug reporting