This repository was archived by the owner on Oct 14, 2026. It is now read-only.
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0.7.0
- The universe is divided into multiple galaxies, each of which are much larger than previous maps
- Traveling off the edge of a galaxy allows to you travel to a new one
- The density of stars is greater near the center of each galaxy
- FOV has been reworked and sector memory has been removed
- Nebulae
- Nebulae restrict vision and influence star generation
- Multiple types, though they currently have no differences other than color
- Far more star possibilities
- Star mass and temperature are generated separately
- Special types of stars
- High-energy stars now influence planet generation
- Planet and region generation overhaul
- Several new planets with different temperature ranges
- Planets are larger
- New region types for each planet
- Certain types of regions (e.g. oceans) cannot be claimed or mined from
- Heightmap-based terrain generation
- AI improvements
- AI will seek out unclaimed territory
- AI will invade enemy sectors when armed
- AI will choose randomly between locations of equal distance
- Tileset support
- The game now supports single-color tilesets and multiple fonts
- Three tilesets are provided in 10x10, 12x12, and 16x16, with ASCII equivalents available
- Fully customizable, with support for user-created tilesets planned
- You can now name your ships and their captains
- Failed distress signals now decrease your global reputation to prevent spam
- Added two new songs to the soundtrack
- Added a crash log to help with bug reporting