Skip to content

LZ4 Game Compressor beta.3

Pre-release
Pre-release

Choose a tag to compare

@gameboy829 gameboy829 released this 11 Oct 20:07
· 0 commits to 630da941e55e1abf0222ce12ac43315bd1df0107 since this release

LZ4 Game Compressor beta.3

This release fixes the missing Media shortcut by using the newer PS5 app registration method. Registration was verified on firmware 12.20, and a user confirmed that the shortcut works after a clean installation. Other firmware versions still need confirmation.

Download LZ4-Game-Compressor.elf and load it with Payload Manager after stopping any active conversion. This single payload starts the compressor and installs or refreshes its Media shortcut. Reload an open browser to see the updated interface. The shortcut opens the local interface; the payload must be running.

Also included:

  • Updates in the app: check GitHub releases and download, install, and restart a newer version. Downloads use HTTPS and SHA-256 verification. The complete download, verification, installation, and restart sequence was tested on a PS5.
  • Completed conversions stop the elapsed timer and show a completion message with the total duration.
  • The ELF filename stays the same across releases, and the Media shortcut is named LZ4 Game Compressor.
  • Updated beta.3 download: fixes GitHub download header limits, certificate-chain compatibility, and the restart-helper location. If the previous in-app updater fails, load this ELF manually once. Existing beta.3 installations will not detect another beta.3 build as a newer version.

Supported sources are mountable PS5 game images and extracted game folder dumps. Images must be mountable by ShadowMountPlus; dumps need eboot.bin, sce_sys/param.json, and the game files. Level 7 and verification remain the defaults.

This fix addresses shortcut registration. It does not claim to fix the separate folder-loading or connection-loss reports. This is beta software: keep your original game when trying a conversion for the first time. Content verification does not guarantee that every game will launch correctly.

Dependencies and credits are documented in the repository's CREDITS.md and THIRD_PARTY_NOTICES.md. No game content or proprietary Sony SDK is included.