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Releases: garyttierney/me3

v0.13.0

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@garyttierney garyttierney released this 11 Aug 22:32
Immutable release. Only release title and notes can be modified.

me3 v0.13.0

Windows Installation

Download the me3_installer.exe setup wizard.

Already have me3 installed? Update to the latest version by opening the run prompt (Ctrl + R) and running me3 update.

Linux Installation

curl --proto '=https' --tlsv1.2 -sSfL https://github.com/garyttierney/me3/releases/download/v0.13.0/installer.sh | sh

me3 - v0.13.0 - 2026-08-11

πŸš€ Features

  • da9abcf (host) Allocate memory at the highest possible address, add dev env vars in #857

  • 6d381d7 (host) Allow for overriding system properties in #845

πŸ› Bug Fixes

  • 15a19de (host) Fallback to the global mimalloc heap when an allocation fails (for any reason)

  • 2cd22c0 Quote full path to me3 (it may contain spaces) in #860

πŸ“š Documentation

v0.12.1

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@garyttierney garyttierney released this 19 Jul 17:10
Immutable release. Only release title and notes can be modified.

me3 v0.12.1

Windows Installation

Download the me3_installer.exe setup wizard.

Already have me3 installed? Update to the latest version by opening the run prompt (Ctrl + R) and running me3 update.

Linux Installation

curl --proto '=https' --tlsv1.2 -sSfL https://github.com/garyttierney/me3/releases/download/v0.12.1/installer.sh | sh

me3 - v0.12.1 - 2026-07-19

πŸ› Bug Fixes

  • cf1c228 (host) Use mimalloc v3.4.1 in libmimalloc-sys which fixes a critical allocation race condition in #842

v0.12.0

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@garyttierney garyttierney released this 18 Jul 15:51
Immutable release. Only release title and notes can be modified.

me3 v0.12.0

Windows Installation

Download the me3_installer.exe setup wizard.

Already have me3 installed? Update to the latest version by opening the run prompt (Ctrl + R) and running me3 update.

Linux Installation

curl --proto '=https' --tlsv1.2 -sSfL https://github.com/garyttierney/me3/releases/download/v0.12.0/installer.sh | sh

me3 - v0.12.0 - 2026-07-18

πŸš€ Features

  • 6593712 (host) Allow for user provided heap sizes in MB in #828

  • 1c8d699 (host) Allow deferring after game props init

  • 294e7ce (host-types) Add DLRF types and analysis

  • 4facce8 (linux) Add Proton launch verb override via env variable in #810

    Allows overriding the Proton launch verb to allow the game
    to start alongside any existing tools that are already running
    in the games own Proton prefix.

  • dc25769 (linux) Add support for Proton 11 in #764

    Fixes #763

  • 5bc7c66 Forward extra arguments to game process in #836

    Any arguments specified in me3 launch after the trailing -- will be
    passed to the game during launch.

    Fixes #769

  • cfb4e35 Allow disabling console output in #837

    Fixes #648

  • 50dd1f2 Cli/profile prop overrides in #822

    Allows specifying debug game property overrides from the cli/profiles.

  • 73d83a4 Allow overriding properties via cli/profiles

πŸ› Bug Fixes

  • e4be580 (cli) Use normalize_virtually for pipe path on windows in #761

    Fixes reaching an unimplemented function in Wine when running the
    Windows binary of me3-cli under WINE.

  • 4365f37 (deps) Don't eliminate debug tracing events

  • 2e39640 (host) Improve mem_patch stability

  • f95d8c6 (host) Use correct signature for Fd4StepFunction in #817

    The incorrect signature led to the second parameter potentially being
    cloberred by an arbitrary value from a hook routine, leading to crashes
    or other undefined behavior.

  • 04765d0 (host) Don't expose fully qualified UTF-8 paths to the game in #806

    Fixes #804

    Uses a fake UNC path prefix \\me3 to indicate disk file paths
    internally managed by me3. This is a significant change to how file
    paths are handled and seen by the game and I would like this to be
    tested thoroughly before merging.

    Elden Ring (and likely the other games) forward file paths converted
    from UTF-16 to Shift JIS to the Scaleform UI middleware (which expects
    UTF-8). This conversion can only be valid for the ASCII subset of UTF
    and SJIS, and user paths that contain other characters are silently
    truncated at the first character that failed to be converted. What's
    worse is that the failed conversion does not nul-terminate the string.

    The conversion happens at eldenring.exe+d7106d (1.16.2) and the
    subsequent call consumes the string.

    The implementation in this PR leaves room for a future file reloading
    feature (with generation based indexing).


  • 266adf1 (linux) Create BHD stub in tmpdir, not cache dir in #831

    Fixes the "File not found" errors that occur when we try to create a
    temporary file under the host cache directory. Likely caused by the
    TEMPORARY attribute used in the tempfile Windows implementation:
    https://github.com/Stebalien/tempfile/blob/master/src/file/imp/windows.rs#L38

  • 7ff662d (linux) Search compat tool roots for manifests in #827

    Fixes #802

  • c998b06 (linux) Restore LD_PRELOAD injection for Steam overlay in compat tool launcher in #735

    In compat_tool.rs, setup_steam_linux_runtime_env builds LD_PRELOAD
    with gameoverlayrenderer.so but never sets it on the command, restore it
    to fix Steam Input compatibility and the Steam overlay.

  • e153f4f Include me3 profiles in taplo config

🚜 Refactor

  • e57a48a (host) Don't use hook to set game properties in #816

    Reworks the game property override logic to fetch
    CSControlAPI::SetGameProperty from DLRF data and use that instead of a
    getter hook. This allows supporting overrides for all property types, so
    that this functionality can be eventually exposed to users.

    As part of this, adds DLRF type definitions and a simple analysis for
    finding the DLRuntimeClass registry.

    Unfortunately, the game property map is not initialized during our
    AfterMain deferred execution step, so I had to add a third
    AfterPropsInit step that runs right after the map is constructed. This
    is done without AOBs or RTTI by:

    • Searching for LEA xrefs to Game.Debug.NearOnlyDraw. This is the
      first property queried after constructing the map by all supported
      games.
    • Inline hooking the LEA instruction using a RawDetour and a
      handrolled register context save/restore.

    The total analysis time for this new approach (finding runtime classes
    and hook point) for ER is just under 5ms on my machine.

    Tested successfully on all supported games.

  • 895f4ba Don't pin AwaitedRequest in #825

    rust-lang/rust#153438

πŸ“š Documentation

  • 670e0e8 Add code-signing policy in #835

    Satisfies the terms of our SignPath sponsorship:
    https://signpath.org/terms.html

  • 167a3f9 Add FAQ on Nucleus Coop in #833

  • dcc3bb9 Disable Google Analytics in #821

    The only valuable information we get from here is the regions our users
    come from (for localization and internationalization) and the operating
    system versions for support, the rest is being siphoned to Google for no
    good reason.

    For the former we can rely on network metrics instead, and for the
    latter we can use the Steam survey.

v0.11.0

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@garyttierney garyttierney released this 28 Feb 18:24

me3 v0.11.0

Windows Installation

Download the me3_installer.exe setup wizard.

Already have me3 installed? Update to the latest version by opening the run prompt (Ctrl + R) and running me3 update.

Linux Installation

curl --proto '=https' --tlsv1.2 -sSfL https://github.com/garyttierney/me3/releases/download/v0.11.0/installer.sh | sh

me3 - v0.11.0 - 2026-02-28

πŸš€ Features

  • 357ea39 (host) Log game version on attach in #639

  • 0b5092f (installer) Improve upgrade logic and clean uninstallation in #645

    fix #644


  • 8790a68 Offload file logging to the launcher

  • 1d43d39 Use a named pipe for logging on Linux

  • 053780d Implement shared memory IPC

πŸ› Bug Fixes

  • ede89b5 (cli) Avoid me3 update crash by using explicit native TLS agent in #643

    fix #642
    Upstream:https://github.com/algesten/ureq/blob/main/src/tls/mod.rs#L29-L42
    https://github.com/algesten/ureq/blob/main/src/lib.rs#L599-L616


  • 096bfc7 (linux) Resolve Steam metadata when custom exe is used in #719

    Recently we split up the launch code and introduced a check for Linux
    launches to verify that the game was being run under Steam, while before
    it would unconditionally run under Steam even with a custom exe.

    This check is unfortunately a breaking change for users who were already
    passing --exe on Linux, so we need to accomodate that situation.

  • 58fbf37 (linux) Append null terminator to wine DOS path conversion in #720

    Custom sounds and filesystem overrides were not loading on Linux when
    running the release build, even though they worked in the debug build.

    In the code that converts Linux paths to Wine DOS paths
    (normalize_dos_path), the string being passed to Wine (os_path) was
    missing a null-terminator (0).

    • In a debug build, the memory allocator accidentally had a zero byte at
      the end, so it worked.
    • In a release build, the memory was not zeroed out, causing the
      function to read garbage data and fail to resolve the path.

    Appended a null byte (0) to the end of the os_path array to
    guarantee it is properly null-terminated before sending it to the Wine
    function.

  • b1153ac (linux) Convert Unix paths to DOS for WINE in #700

    Some APIs used by the game expect to work with Windows paths, and
    currently we passthrough the Unix path directly which can cause path
    parsing errors and missing game functionality. wwise is known to have
    problems with those paths, and this workaround should deal with that
    until we can investigate hooking closer to the fs/io code in wwise.

    Fixes #683


  • 51206fc (linux) Mount any needed filesystems under SLR in #661

  • f51911a (linux) Ignore empty Steam directories

  • 302663d Disable Steam input configuration check in #728

    This isn't working quite correctly. Certain users no longer see double
    inputs, but a larger number of users see no controller input at all.
    Needs more investigation to determine how this is supposed to be applied
    properly.

  • a9a0c47 Configure SDL to use Steam Input unless it's disabled

πŸ“š Documentation

  • 62e7d9f Explain new "load_early" profile setting in #652

v0.10.1

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@garyttierney garyttierney released this 24 Dec 02:16

me3 v0.10.1

Windows Installation

Download the me3_installer.exe setup wizard.

Already have me3 installed? Update to the latest version by opening the run prompt (Ctrl + R) and running me3 update.

Linux Installation

curl --proto '=https' --tlsv1.2 -sSfL https://github.com/garyttierney/me3/releases/download/v0.10.1/installer.sh | sh

me3 - v0.10.1 - 2025-12-24

πŸ› Bug Fixes

  • dd3918d Fix load_early with multiple natives in #634

  • 829328e Update sentry features to use native-tls in #635

v0.10.0

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@garyttierney garyttierney released this 24 Dec 00:17

me3 v0.10.0

Windows Installation

Download the me3_installer.exe setup wizard.

Already have me3 installed? Update to the latest version by opening the run prompt (Ctrl + R) and running me3 update.

Linux Installation

curl --proto '=https' --tlsv1.2 -sSfL https://github.com/garyttierney/me3/releases/download/v0.10.0/installer.sh | sh

me3 - v0.10.0 - 2025-12-24

πŸš€ Features

  • 67c8859 (cli) Set terminal title during launch in #553

    Closes #402

    Set it relatively late to avoid flicker if the launch fails early e.g.
    invalid options or anything not found.

  • e4508a9 (host) Compress bhd cache with deflate in #615

  • 092cb26 (host) Add mimalloc as a replacement memory allocator for ds3, sdt and er

πŸ› Bug Fixes

  • e2bba6e (linux) Add appid for Proton 10 in #584

  • 103199a (linux) Fix path remapping for SLR in #552

    Closes #416

    Tested with no me3 config in any of the searched paths, and with win
    bins installed to:

    /usr/lib64/me3/x86_64-windows/me3_mod_host.dll
    /usr/lib64/me3/x86_64-windows/me3-launcher.exe
    

    Before:```console
    $ /usr/bin/me3 launch -g er # fails to launch
    ... ME3_LAUNCHER_HOST_DLL=""/usr/lib64/me3/x86_64-windows/me3_mod_host.dll""
    ... proton" "waitforexitandrun" "/usr/lib64/me3/x86_64-windows/me3-launcher.exe"

    After:```console
    $ cargo run --release --target x86_64-unknown-linux-gnu --bin me3 launch -g er # ok
    ... ME3_LAUNCHER_HOST_DLL="\"/run/host/usr/lib64/me3/x86_64-windows/me3_mod_host.dll\""
    ... proton" "waitforexitandrun" "/run/host/usr/lib64/me3/x86_64-windows/me3-launcher.exe"
    
  • e682d0c Make it possible to load natives premain in #624

    Fixes #621


  • 61129ad Fallback to 'Verified on Deck' Proton runtimes in #611

    Steam Deck uses its own verification system to decide which Proton
    runtime a game should be ran with. This doesn't override the usual
    compat tool configuration, but is used if none exists.

πŸ“š Documentation

v0.9.0

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@garyttierney garyttierney released this 24 Sep 14:17

me3 v0.9.0

Hotfix for compatibility with the new NIGHTREIGN patch (1.02.3) and add the default Sekiro profile.

Windows Installation

Download the me3_installer.exe setup wizard.

Already have me3 installed? Update to the latest version by opening the run prompt (Ctrl + R) and running me3 update.

Linux Installation

curl --proto '=https' --tlsv1.2 -sSfL https://github.com/garyttierney/me3/releases/download/v0.9.0/installer.sh | sh

me3 - v0.9.0 - 2025-09-24

πŸš€ Features

  • 1bce9d5 (cli) Add support for SEKIRO mod profile and related scripts in #533

πŸ› Bug Fixes

  • b5a6e51 (cli) Uniformly handle profile names and file paths in #524

  • 3c20cb0 (cli) Correctly handle profile names with extra dot separators

  • 2154320 (cli) Create package directories inside the installer

  • d2ac2e8 Don't load mods which are not enabled in #541

v0.8.1

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@garyttierney garyttierney released this 15 Sep 02:52

me3 v0.8.1

Windows Installation

Download the me3_installer.exe setup wizard.

Already have me3 installed? Update to the latest version by opening the run prompt (Ctrl + R) and running me3 update.

Linux Installation

curl --proto '=https' --tlsv1.2 -sSfL https://github.com/garyttierney/me3/releases/download/v0.8.1/installer.sh | sh

me3 - v0.8.1 - 2025-09-15

πŸ› Bug Fixes

  • 5b216e7 (docs) Work around blog plugin incompatibility with mkdocs-static-18n

  • 004f1e2 (host) Missing music and dialogue audio in Dark Souls 3 in #516

  • 26dde17 Load natives with initializers in a new thread in #501

πŸ“š Documentation

  • 8dca989 (feature) Collapsible code blocks

  • dd9271f (feature) Support mermaid diagrams

  • 5bc716a (zh) Update for 0.8.0 in #508

  • 28b0a73 Write Arxan reverse engineering blog post in #483

  • 4dbcb4a Add DS3 to supported games in #497

    Also put the games in chronological order.

v0.8.0

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@garyttierney garyttierney released this 05 Sep 21:39

me3 v0.8.0

v0.8.0 comes with support for Dark Souls 3 and the ability to use a different savefile per me3 profile.
As Dark Souls 3 does not come with any anti-cheat software to prevent you from loading into an online session with mods a new start_online option is available in profiles and will be disabled by default.

Windows Installation

Download the me3_installer.exe setup wizard.

Already have me3 installed? Update to the latest version by opening the run prompt (Ctrl + R) and running me3 update.

Linux Installation

curl --proto '=https' --tlsv1.2 -sSfL https://github.com/garyttierney/me3/releases/download/v0.8.0/installer.sh | sh

me3 - v0.8.0 - 2025-09-05

πŸš€ Features

  • 1f2f438 (cli) Make --auto-detect optional when launching a profile in #454

  • 4c0db4e Parallel recursive override discovery

  • 3516037 Allow for changing default savefile name and location for supported games

  • a4466e4 More anti-anti-debug features in #452

    Address SteamStubDRM calling NtSetInformationThread with
    ThreadHideFromDebugger on the main thread (and block
    ThreadHideFromDebugger period)

  • dde3047 Dark Souls 3 support with dearxan and online play protection

πŸ› Bug Fixes

  • 94b375f (host) Add missing ANSI filesystem functions in #400

  • a423c73 (linux) Support proper compatibility tool lookup in #473

    All valid directories that can contain a compatibilitytool.vdf file are
    now queried for a manifest matching the tool we're interested in.
    Additionally, we also check the actual name contained in the manifest
    instead of relying on the name of the directory.

    Fixes #425, #426


  • 8e16791 (linux) Check all Steam libraries for Proton prefix in #474

    This resolves an issue on Steam Deck where Steam keeps Proton prefixes
    in the main Steam root when the game is located on an SD card.

    Fixes #269

  • 7c7c75b (linux) Remap launcher/DLL paths under /usr in #472

    Partially resolves #416

  • 44a6859 (linux) Allow existing values in LD_PRELOAD in #471

    Merges any existing paths put in LD_PRELOAD into the value set by me3 to
    allow other external tools like MangoHud and gamemode to run.

    Fixes #456

  • 0812fd4 Consistent native and package load order in #484

    Fixes a bug where profiles with multiple packages and natives did not
    have a deterministic load order without using the
    load_before/load_after keys.


  • 05ad74e Crash in DllMain, to be flushed in the crash handler

  • 39d7922 Unowned dirs in #417

  • 41f6b13 Prepend to Windows PATH instead of append in #396

    A new path entry added by Windows seems to be interfering with PATH
    resolution. Prepend our path to the front of the list until Microsot
    deal with this.

  • 76eabf9 Missing nightreign-mods folder in Windows dist in #392

Other

  • f02d788 Quote var in #420

    In the unlikely event that NEXT_VERSION contains spaces

  • 8d3454e Truncate old versions

    Resulting list will have: prerelease, NEXT_VERSION, and last 4 versions

  • 481c774 Insert NEXT_VERSION after prerelease

    .[0:1] means from index 0, length 1
    .[1:] means from index 1 until end

    See https://mikefarah.gitbook.io/yq/operators/slice-array

  • 7ff9d7a Safer yq

    Target by id, not index

  • 57cb74e Cleanup versions in bug report template

    Keep it simple so we don't need to overengineer the yq command in release.yml.
    Right now it just adds the next version on top.

    Maybe remove old versions at some point (>1 minor version ago)?

🚜 Refactor

  • adf7f41 Move disable_arxan to the mod profile in #457

    Introduces a special behavior for disable_arxan, making it required if
    either the mod profile or the command line requires it.

  • 4170e30 Override savefile name instead of the full path

  • e756aae Target latest stable version with RUSTC_BOOTSTRAP=1

  • d7889d1 Find FD4 step function tables in the binary analysis crate in #408

  • 009bf6e Split out C++ types in mod-host-types and replace cxx-stl in #424

    Drop cxx-stl and its C dependencies in favor of
    rdvec. Use it to provide a
    generic interface over C++ std::vector and std::string for future
    game support (Dark Souls 3 and earlier games).

    Also split out basic STL types into a separate mod-host-types workspace
    crate.

πŸ“š Documentation

  • 15ad781 (cli) Improved command-line help formatting and language in #440

    Edited CLI help for typos, errors, length, language. There is now
    extended --help vs short -h for some options. Option descriptions
    wrap nicely based on terminal width.

  • ee1bc36 Update configuration reference

  • b62d3e2 Update docs for 0.7.0 in #398

  • 0da622c Add linkback to GitHub/bsky in #393

v0.7.0

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@garyttierney garyttierney released this 28 Jul 13:05

me3 v0.7.0

The highlights of v0.7.0 are BootBoost, a startup time improvement technique by TKGP originally for Dark Souls 3, the ability to launch .me3 files on Linux desktop environments, and localization of our documentation to Chinese and Polish.

As usual, v0.7.0 comes with a bunch of important bug fixes:

  • Support Windows filesystem overrides (e.g. custom Lua scripts, custom mod data, DLL ini files) with packages
  • Ensure packages/natives exist before passing them to the mod host
  • Don't halt shutdown of the game when reading logs
  • Find location of Windows binaries on Linux automatically

Thanks to the new contributors who upstreamed translations or features to this release:

  • jn64 - Launching .me3 files on Linux
  • Lexcellent - Chinese localization of me3.help
  • kalarp - Polish localization of me3.help

Windows Installation

Download the me3_installer.exe setup wizard.

Already have me3 installed? Update to the latest version by opening the run prompt (Ctrl + R) and running me3 update.

Linux Installation

curl --proto '=https' --tlsv1.2 -sSfL https://github.com/garyttierney/me3/releases/download/v0.7.0/installer.sh | sh

me3 - v0.7.0 - 2025-07-28

πŸš€ Features

  • a14c35d (host) Skip logos in #372

    • Removed white screen when launching FromSoftware games.
    • Added an option (on by default) to skip the logos shown on startup and
      when returning to the main menu. Use the --show-logos switch for me3 launch or the skip_logos key in "me3.toml" to override:
    [game.eldenring]
    skip_logos = false
  • 866ddc3 (host) BootBoost for supported games in #354

    File archives in all games me3 supports are split into headers (.bhd)
    and data (.bdt). The headers have a layer of RSA encryption applied to
    them to prevent tampering, and are decrypted every time a game is ran.
    This takes a signifant amount of time (1-10 seconds) and CPU resources.

    Inspired by BootBoost, me3
    can now cache the decrypted archives and serve them to the game without
    having to undo any encryption, speeding up the time it takes to get to
    the start screen.

    To disable this feature, pass --no-boot-boost to me3 launch.

    Closes #144

  • 40ace32 (host) Speed up game boot by caching decrypted BHDs

  • a6d3b77 Publish Fedora RPMs via OBS in #374

    Repositories are available for F42/rawhide at https://build.opensuse.org/package/show/home:gtierney/me3. These are experimental packages that are subject to breaking changes.

  • c211b54 Support configuring launch options in me3.toml in #364

    Previously launching a me3 profile with modified launch options required
    using the command-line or making changes to the system-wide me3 profile
    association. Now we support launch options in me3.toml under the
    [game] table, for example, to turn off boot boost and configure the
    executable for ELDEN RING:

    [game.eldenring]
    exe = "test.exe"
    boot_boost = false
    

  • 3e5fbe6 Launch .me3 profiles on Linux in #304

    This allows .me3 profiles to be run by double-clicking on Linux desktop.

    • Mainly for non-portable installs. me3 should be in PATH.
    • me3-launch.desktop should be installed to
      ~/.local/share/applications/ (user) or /usr/share/applications/
      (system).
    • me3.xml should be installed to ~/.local/share/mime/packages/ or
      /usr/share/mime/packages/
    • distribution/assets/me3.png should be installed to
      ~/.local/share/icons/hicolor/128x128/apps/ or
      /usr/share/icons/hicolor/128x128/apps/
    • After installing files, may require running update-desktop-database
      and update-mime-database, or restarting your file manager (depends on
      DE/FM)
    • The desktop file does not show in application launchers / menus; it's
      only for associating with the mime file.
  • c8f1c55 Setup translations for docs site with Crowdin in #289

πŸ› Bug Fixes

  • 8ca16b4 (cli) Handling of optional args on the command line in #371

  • 57a401b (cli) Print all incoming logs to console after launcher terminates in #363

  • 4aca1c7 (host) Use filesystem hooks in #330

    During the mod host initialization routine (before loading natives) hook
    the following functions:

    CreateFileW, CreateFile2, CreateDirectoryW, CreateDirectoryExW,
    DeleteFileW

    This allows for files looked up inside the game directory like mod
    configs and other files to be loaded from the corresponding mod
    packages.

  • 3066483 (linux) Don't create default config in #379

    Redundant after #336

  • 89880a0 (linux) Correctly set mtime of tarball contents in #308

    Fixes #307

  • b461934 Pre-launch package/native existence checks in #366

  • 1fc441e Launch path normalization in #365

    If you just point directly to a file in the command line with the
    profile like so me3.exe launch -p mods.me3 --auto-detect, the parent
    of mod.me3 will just be an empty path, which normalize refuses to
    handle.

    My quick solution for this is to just normalize first, then take the
    parent of the normalized path.

  • ce9cc92 Change game console output to UTF-8 on attach in #361

  • e0557b2 Respect NO_COLOR in #362

    Fixes #277

  • 3652f42 Respect Native.optional in #358

    Fixes #294

  • e84e0b3 Don't list non-profile files in #359

    Fixes #306

  • 0aa020d Don't crash on failure to read non-UTF8 logs in #356

  • e9c5a61 Borrow the pointer dereference in #350

  • 050a41d Respect native.enabled/package.enabled in #299

    Fixes #298

  • 5896daf Validate mod profile filepaths in #287

    Skip invalid and nonexistent paths in mod profiles before passing them
    to the mod host, preventing hard errors.

    Closes #240

  • a5e3db4 Don't stop path discovery on every filesystem error

  • c5fb8cc Exclude nonexistent paths and warn the user

  • c12976d Don't block shutdown with monitor thread in #285

    This exists purely to signal minidump crash events, which are currently
    not enabled in the latest release. Get rid of th...

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