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Haze 0.3.0 — Environment update

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@gazhenko gazhenko released this 30 Sep 13:06
· 4 commits to main since this release

Haze 0.3.0 — stonework, coastal planting, and a trailer

The bathhouse window ironwork now bears on dressed stone coping above continuous masonry and wider foundation courses. Recessed mortar, worn edges, and an outward fall on the coping make the lower wall read as a complete assembly.

The coastal banks have more photographed grasses, sorrel, moss, dandelions, weeds, and ferns, with scattered fallen leaves and branch debris. Plant roots follow the actual terrain surface, and lighter distant meshes retain the planting density.

Trailer

Watch or download the 42-second trailer. It uses footage from the updated native game at 1080p, with Haze's own ambience and bells. The README includes an animated preview.

Download and play

Choose your platform under Assets, extract the complete archive, and follow its included README.

  • Windows x64: open Haze.exe. Built and package-checked; runtime unverified, as no Windows test machine was available.
  • macOS universal: open Haze.app. Verified on Apple Silicon; Intel runtime unverified. The app is ad-hoc signed and not Apple-notarized.
  • Linux x64: run ./play.sh. Verified on Omarchy with Vulkan; the OpenGL environment check also passed. Use ./play.sh -force-glcore for that fallback.

Replacing the game folder preserves your existing visit. The tested Linux version is also installed on Omarchy. Each platform download is approximately 1.2 GB.

Both native walkthroughs passed 439 checks with zero failures or runtime errors. Denser planting adds rendering cost on the M1 Pro; see the measured frame times and verification details. Windows runtime remains unverified.

The downloads include credits and checksums. SHA256SUMS and release-manifest.json cover all three complete players and the full trailer. The earlier 0.2.0 release remains available.