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Haze 0.3.2 — Lamps, letters and brass details
Pre-releaseHaze 0.3.2 — lamps, letters and brass details
The wall lights and smaller lanterns now have fitted brasswork, modeled fasteners, fluted opal glass, and softer warm white lighting. The earlier orange cast is reduced, and separate texture and emission maps retain the glass surface in its glow. Opposite-wall fittings keep separate meshes with the correct orientation.
Both keeper notes now use thin folded paper, visible fibers, full handwriting, folded envelopes, and irregular wax seals with recessed stamps. The brass manifold discs have machined bevels, central fixings, and raised keeper crests. The small story indicators have textured domed glass in fitted brass bezels.
This preview includes the complete Windows x64, macOS universal, and Linux x64 players, launch instructions, credits, SHA-256 checksums, and a fresh 42-second native game trailer. The GitHub README links to the film and includes an animated preview.
The complete native Mac and Omarchy walkthroughs each passed 589 checks, with zero failures and runtime errors. Metal and Linux OpenGL environment runs each passed 195 checks. Native screenshots were inspected, including close views of the new props in morning and evening light. Full results appear in VALIDATION.md on the repository; archive hashes and platform status are in the release manifest.
Windows runtime remains unverified. Intel Mac runtime is also unverified. The Mac app is ad-hoc signed and is not Apple-notarized; Windows is unsigned. Existing visits and preferences remain compatible.