fix(replays): Handle sentry.java.android.unreal in configureReplayCard - #120704
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fix(replays): Handle sentry.java.android.unreal in configureReplayCard#120704sentry[bot] wants to merge 1 commit into
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This PR addresses JAVASCRIPT-39ZF by adding a specific case for
sentry.java.android.unrealto thegetPath()function instatic/app/components/replays/header/configureReplayCard.tsx.Previously, when a replay from an Unreal Engine game on Android (using the Java Android SDK) was viewed, the
sdkNamesentry.java.android.unrealwas not recognized by theswitchstatement. This caused it to fall into the default branch, triggering aSentry.captureMessage('Unknown mobile platform in configure card: ...')error and preventing the "Configure Replay" card from displaying the correct documentation link.The fix adds
case 'sentry.java.android.unreal':to correctly map this SDK name to the 'android' documentation path, consistent with howsentry.cocoa.unrealis handled for iOS.Legal Boilerplate
Look, I get it. The entity doing business as "Sentry" was incorporated in the State of Delaware in 2015 as Functional Software, Inc. and is gonna need some rights from me in order to utilize my contributions in this here PR. So here's the deal: I retain all rights, title and interest in and to my contributions, and by keeping this boilerplate intact I confirm that Sentry can use, modify, copy, and redistribute my contributions, under Sentry's choice of terms.
Fixes JAVASCRIPT-39ZF
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@sentry <feedback>on this PR to have Autofix iterate on the changes.