Releases: gimme/shared-life
Releases · gimme/shared-life
Release list
v26.2-0.3.0
Added
- The shared life is now saved with the world: a restart resumes the shared health (and hunger and
experience, while shared) where it left off, instead of re-seeding it from a player. Seeding now
only starts a genuinely new life — a fresh world, or the respawn after a shared death.
Changed
shareDeathnow defaults to disabled. Death sharing still implicitly applies whileshareHealth
is enabled, so the default experience is unchanged; existing config files keep their saved value.
Fixed
- Fixed
shareDeathdoing nothing whileshareHealthwas disabled: one player's death now kills
everyone even when only death sharing is enabled - Fixed the death summary never being announced when a death ended the shared life. It arrives right
after the death messages. - Fixed switching out of creative or spectator mode not joining the player into the shared life:
they now sync onto the live shared health — or re-seed it from their own state after a total
death — the same way joining the server does. - Fixed a new shared life inheriting the previous life's residual exhaustion and hidden
regeneration timer: the shared food state now starts fresh, seeded only from the re-seeding
player's food level and saturation.
v1.21.1-0.3.0
Added
- Combined natural regeneration (
combineNaturalRegeneration, enabled by default, applies while
hunger is not shared): the shared health heals at the rate of a single player, only while every
player meets the vanilla regeneration conditions (fast regeneration needs everyone at full hunger
with saturation), and each heal drains hunger from all players. Previously, each fed player's own
regeneration was added to the shared health separately, so players in safety could out-heal the
danger the rest of the group was in. - A concise chat summary of how much damage each player took since the shared health was last full,
shown when the shared life ends. Disable withannounceDeathSummary. - The shared life is now saved with the world: a restart resumes the shared health (and hunger and
experience, while shared) where it left off, instead of re-seeding it from a player. Seeding now
only starts a genuinely new life — a fresh world, or the respawn after a shared death.
Changed
shareHungernow defaults to disabled, making everyone keeping their own hunger topped up (see
combineNaturalRegeneration) the default experience. Existing config files keep their saved
value.shareDeathnow defaults to disabled. Death sharing still implicitly applies whileshareHealth
is enabled, so the default experience is unchanged; existing config files keep their saved value.
Fixed
- Fixed
shareDeathdoing nothing whileshareHealthwas disabled: one player's death now kills
everyone even when only death sharing is enabled - Fixed the death summary never being announced when a death ended the shared life. It arrives right
after the death messages. - Fixed switching out of creative or spectator mode not joining the player into the shared life:
they now sync onto the live shared health — or re-seed it from their own state after a total
death — the same way joining the server does. - Fixed a new shared life inheriting the previous life's residual exhaustion and hidden
regeneration timer: the shared food state now starts fresh, seeded only from the re-seeding
player's food level and saturation.
v26.2-0.2.1
Fixed
- [NeoForge] Fixed armor, enchantments and absorption not reducing the damage taken by the shared
health bar
v1.21.1-0.1.7
Fixed
- [NeoForge] Fixed armor, enchantments and absorption not reducing the damage taken by the shared health bar
v26.2-0.1.6
Fixed
- [NeoForge] Fixed totems of undying still letting the shared health bar die when their holder takes a fatal hit
v1.21.1-0.1.6
Fixed
- [NeoForge] Fixed totems of undying still letting the shared health bar die when their holder takes a fatal hit
v26.1-0.1.5
Changed
- [Fabric] Now requires the Forge Config API Port mod
Fixed
- Fixed duplicate event handling after loading multiple worlds in a single game session
- Fixed totems of undying not reviving the shared health bar when their holder takes a fatal hit
v1.21.1-0.1.5
Added
- Added Fabric support
- Added config option to allow sharing death only (not health)
Changed
- [Fabric] Now requires the Forge Config API Port mod
Fixed
- Fixed spectators sometimes spawning with health
- Fixed player-hurt sound inconsistency
- Fixed crash on recreating singleplayer world
- [Fabric] Fixed death event not working properly
- Fixed duplicate event handling after loading multiple worlds in a single game session
- Fixed totems of undying not reviving the shared health bar when their holder takes a fatal hit
v26.1-0.1.4
v1.21.11-0.1.4
Added
- Added config option to allow sharing death only (not health)
Fixed
- [Fabric] Fixed death event not working properly