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Releases: gimme/shared-life

v26.2-0.3.0

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@github-actions github-actions released this 27 Aug 23:12

Added

  • The shared life is now saved with the world: a restart resumes the shared health (and hunger and
    experience, while shared) where it left off, instead of re-seeding it from a player. Seeding now
    only starts a genuinely new life — a fresh world, or the respawn after a shared death.

Changed

  • shareDeath now defaults to disabled. Death sharing still implicitly applies while shareHealth
    is enabled, so the default experience is unchanged; existing config files keep their saved value.

Fixed

  • Fixed shareDeath doing nothing while shareHealth was disabled: one player's death now kills
    everyone even when only death sharing is enabled
  • Fixed the death summary never being announced when a death ended the shared life. It arrives right
    after the death messages.
  • Fixed switching out of creative or spectator mode not joining the player into the shared life:
    they now sync onto the live shared health — or re-seed it from their own state after a total
    death — the same way joining the server does.
  • Fixed a new shared life inheriting the previous life's residual exhaustion and hidden
    regeneration timer: the shared food state now starts fresh, seeded only from the re-seeding
    player's food level and saturation.

v1.21.1-0.3.0

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@github-actions github-actions released this 27 Aug 23:12

Added

  • Combined natural regeneration (combineNaturalRegeneration, enabled by default, applies while
    hunger is not shared): the shared health heals at the rate of a single player, only while every
    player meets the vanilla regeneration conditions (fast regeneration needs everyone at full hunger
    with saturation), and each heal drains hunger from all players. Previously, each fed player's own
    regeneration was added to the shared health separately, so players in safety could out-heal the
    danger the rest of the group was in.
  • A concise chat summary of how much damage each player took since the shared health was last full,
    shown when the shared life ends. Disable with announceDeathSummary.
  • The shared life is now saved with the world: a restart resumes the shared health (and hunger and
    experience, while shared) where it left off, instead of re-seeding it from a player. Seeding now
    only starts a genuinely new life — a fresh world, or the respawn after a shared death.

Changed

  • shareHunger now defaults to disabled, making everyone keeping their own hunger topped up (see
    combineNaturalRegeneration) the default experience. Existing config files keep their saved
    value.
  • shareDeath now defaults to disabled. Death sharing still implicitly applies while shareHealth
    is enabled, so the default experience is unchanged; existing config files keep their saved value.

Fixed

  • Fixed shareDeath doing nothing while shareHealth was disabled: one player's death now kills
    everyone even when only death sharing is enabled
  • Fixed the death summary never being announced when a death ended the shared life. It arrives right
    after the death messages.
  • Fixed switching out of creative or spectator mode not joining the player into the shared life:
    they now sync onto the live shared health — or re-seed it from their own state after a total
    death — the same way joining the server does.
  • Fixed a new shared life inheriting the previous life's residual exhaustion and hidden
    regeneration timer: the shared food state now starts fresh, seeded only from the re-seeding
    player's food level and saturation.

v26.2-0.2.1

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@github-actions github-actions released this 26 Aug 16:37

Fixed

  • [NeoForge] Fixed armor, enchantments and absorption not reducing the damage taken by the shared
    health bar

v1.21.1-0.1.7

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@github-actions github-actions released this 26 Aug 16:40

Fixed

  • [NeoForge] Fixed armor, enchantments and absorption not reducing the damage taken by the shared health bar

v26.2-0.1.6

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@github-actions github-actions released this 20 Jun 22:24

Fixed

  • [NeoForge] Fixed totems of undying still letting the shared health bar die when their holder takes a fatal hit

v1.21.1-0.1.6

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@github-actions github-actions released this 20 Jun 22:24

Fixed

  • [NeoForge] Fixed totems of undying still letting the shared health bar die when their holder takes a fatal hit

v26.1-0.1.5

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@github-actions github-actions released this 14 Jun 22:50

Changed

  • [Fabric] Now requires the Forge Config API Port mod

Fixed

  • Fixed duplicate event handling after loading multiple worlds in a single game session
  • Fixed totems of undying not reviving the shared health bar when their holder takes a fatal hit

v1.21.1-0.1.5

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@github-actions github-actions released this 14 Jun 22:17

Added

  • Added Fabric support
  • Added config option to allow sharing death only (not health)

Changed

  • [Fabric] Now requires the Forge Config API Port mod

Fixed

  • Fixed spectators sometimes spawning with health
  • Fixed player-hurt sound inconsistency
  • Fixed crash on recreating singleplayer world
  • [Fabric] Fixed death event not working properly
  • Fixed duplicate event handling after loading multiple worlds in a single game session
  • Fixed totems of undying not reviving the shared health bar when their holder takes a fatal hit

v26.1-0.1.4

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@github-actions github-actions released this 30 Mar 21:24

Added

  • Version 26.1

v1.21.11-0.1.4

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@github-actions github-actions released this 14 Feb 09:09

Added

  • Added config option to allow sharing death only (not health)

Fixed

  • [Fabric] Fixed death event not working properly