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v26.2-0.3.0

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@github-actions github-actions released this 27 Aug 23:12

Added

  • The shared life is now saved with the world: a restart resumes the shared health (and hunger and
    experience, while shared) where it left off, instead of re-seeding it from a player. Seeding now
    only starts a genuinely new life — a fresh world, or the respawn after a shared death.

Changed

  • shareDeath now defaults to disabled. Death sharing still implicitly applies while shareHealth
    is enabled, so the default experience is unchanged; existing config files keep their saved value.

Fixed

  • Fixed shareDeath doing nothing while shareHealth was disabled: one player's death now kills
    everyone even when only death sharing is enabled
  • Fixed the death summary never being announced when a death ended the shared life. It arrives right
    after the death messages.
  • Fixed switching out of creative or spectator mode not joining the player into the shared life:
    they now sync onto the live shared health — or re-seed it from their own state after a total
    death — the same way joining the server does.
  • Fixed a new shared life inheriting the previous life's residual exhaustion and hidden
    regeneration timer: the shared food state now starts fresh, seeded only from the re-seeding
    player's food level and saturation.