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The shared life is now saved with the world: a restart resumes the shared health (and hunger and
experience, while shared) where it left off, instead of re-seeding it from a player. Seeding now
only starts a genuinely new life — a fresh world, or the respawn after a shared death.
Changed
shareDeath now defaults to disabled. Death sharing still implicitly applies while shareHealth
is enabled, so the default experience is unchanged; existing config files keep their saved value.
Fixed
Fixed shareDeath doing nothing while shareHealth was disabled: one player's death now kills
everyone even when only death sharing is enabled
Fixed the death summary never being announced when a death ended the shared life. It arrives right
after the death messages.
Fixed switching out of creative or spectator mode not joining the player into the shared life:
they now sync onto the live shared health — or re-seed it from their own state after a total
death — the same way joining the server does.
Fixed a new shared life inheriting the previous life's residual exhaustion and hidden
regeneration timer: the shared food state now starts fresh, seeded only from the re-seeding
player's food level and saturation.